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Scripts for importing/exporting objects and rooms #815

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Miepee
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@Miepee Miepee commented Mar 29, 2022

This adds scripts for importing/exporting objects and rooms.
These scripts were part of #777, I've excluded them from there and cleaned them up a bit.

@Miepee Miepee mentioned this pull request Apr 9, 2022
@wertercatt
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wertercatt commented Apr 22, 2022

I wish there was an all-in-one script to fully unpack and repack data.win.

@Miepee
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Miepee commented Apr 22, 2022

This is the wrong place for this.
I personally don't think it's that useful. But all scripts are already in place, so it's just a matter of writing a script that calls all other scripts.
Feel free to do it yourself, it's a great learning experience!

@NyakoFox
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I'm curious if this has been looked at yet?

@waporwave2
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Im getting bugs when using this with Samurai Gunn 2. (It's not free, but contact me if you need to see the .win or anything)
To test it, I just modified a tile in a room, exported, and reimported in to a fresh copy. I also made sure this worked with undertale so it wasn't an issue with my setup.
It gets through exporting just fine, but has trouble when saving after reimporting. I get this error:
image

@Miepee
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Miepee commented Jun 13, 2022

using this with Samurai Gunn 2

Which GMS version does it use? (for games gms2+ and higher, you'd probably be better using this snippet: https://gist.github.com/JohnnyonFlame/fdd79303423392c5911cf44eed9e17cb)

@waporwave2
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using this with Samurai Gunn 2

Which GMS version does it use? (for games gms2+ and higher, you'd probably be better using this snippet: https://gist.github.com/JohnnyonFlame/fdd79303423392c5911cf44eed9e17cb)

"Likely: GMS2_3_2", launcher says 2.3+

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Miepee commented Jun 13, 2022

Thanks, will need to double check if there has been something new added by those versions that isn't tracked.

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5 participants