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Fix for dynamic resolution and MSVO causing a higher peak VRAM usage …
…and possible fragmentation issues when the dynamic scale is changed regularly. Brought across from https://github.com/Unity-Technologies/PostProcessing/compare/v2-msvo-dynamic-res-fix (#3442) Co-authored-by: Thomas <chman.a11w@gmail.com> Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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