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Releases: Unity-Technologies/Unity.Mathematics

1.2.5

08 Nov 23:08
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[1.2.5] - 2021-11-01

Fixed

  • Fixed property drawing when manually drawing a property that was hidden with [HideInInspector].

1.2.4

05 Oct 01:13
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Added

  • Added [Il2CppEagerStaticClassConstruction] to Unity.Mathematics types to run static constructors at startup. This improves IL2CPP performance slightly for types that have static constructors.

Changed

  • License file updated to satisfy Unity's package validation tests.
  • Changed noise documentation in comments to xmldoc comments.

Deprecated

Removed

Fixed

  • Fixed Equals(object) override which did not check type before casting. This could cause exceptions to be thrown when the object did not match the expected type.
  • Fixed incorrect math.tzcnt documentation which mentioned leading zero counts instead of trailing zero counts.
  • Fixed float2x2.Rotate documentation to mention radians instead of degrees.
  • Fixed documentation for methods and properties that were previously undocumented.

Mathematics 1.2.2

01 Sep 16:41
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Conforms to documentation standard, without introducing new APIs

1.2.1

26 Aug 05:39
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  • Added [MethodImpl(MethodImplOptions.AggressiveInlining)] to many static functions to improve IL2CPP performance.
  • Added compress() that accepts a float4 and uint4.
  • Added math.project() and math.projectsafe() for vector projection.
  • Added math.EPSILON, math.INFINITY, math.NAN and their double counterparts.
  • Added [Serializable] to RigidTransform.
  • Added math.ceillog2().
  • Added math.floorlog2().
  • Added math.down(), math.forward(), etc for Cartesian coordinate axes that match UnityEngine Vector3 equivalents.
  • Added math.ispow2().
  • Added half.MinValueAsHalf and half.MaxValueAsHalf to avoid having to explicitly convert from float.
  • Added a float3x3 constructor which takes a float4x4 as input.
  • Added [Serializable] to half types.
  • Added some performance tests which can be run from the Unity test project.
  • Added Random.CreateFromIndex() to assist in creating Random instances from loop indices.
  • Fixed documentation bug where quaternion.RotateX/Y/Z referred to a float4x4 instead of quaternion.
  • Fixed code generation bugs which could cause Windows and Mac to generate different test code.
  • Fixed some test asserts which used NaNs and signed zeros which failed in IL2CPP builds.
  • Updated documentation for math.countbits() to include equivalent names on Intel and ARM architectures to aid in discoverability.
  • Fixed warnings for meta files existing even though the files they represent did not exist.

1.1.0

08 Jul 10:38
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Release stable package

1.1.0-preview.1

27 Jun 09:47
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  • Add new math.bitmask to return a bit mask from a bool4

1.0.0

15 Apr 12:01
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Prepare for stable release

1.0.0-preview.1

28 Feb 14:56
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  • Fixed bug where modifications on prefabs could not be reverted for vector properties when using context menu in Inspector.

  • Fixed structure of the package for internal validation

Test

28 Feb 10:33
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This release will not publish a package

0.0.12-preview.20

17 Jan 15:25
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0.0.12-preview.20 Pre-release
Pre-release
  • Improve test coverage
  • Improve documentation
  • Vectorized implementation of float3x3 inverse
  • Fixed bugs in PostNormalizedVectorDrawer
    • Fixed exception when drawing control without having called GetPropertyHeight first
    • Apply normalization twice to fix possible precision error (fixes issue where value might be normalized with magnitude slightly less than 1)
    • Fixed bug where stale post-normalized values were applied to property when it was edited from another context (fixes issue where systems could not modify an entity's rotation while it was inspected)
  • Misc bug fixes