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adding PR number to changelog entry
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NoelStephensUnity committed Oct 14, 2024
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2 changes: 1 addition & 1 deletion com.unity.netcode.gameobjects/CHANGELOG.md
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Expand Up @@ -18,7 +18,7 @@ Additional documentation and release notes are available at [Multiplayer Documen

### Fixed

- Fixed issue with child `NetworkTransform` components clearing their initial prefab settings when in owner authoritative mode which resulted in improper synchronization.
- Fixed issue with nested `NetworkTransform` components clearing their initial prefab settings when in owner authoritative mode on the server side while using a client-server network topology which resulted in improper synchronization of the nested `NetworkTransform` components. (#3099)
- Fixed issue with service not getting synchronized with in-scene placed `NetworkObject` instances when a session owner starts a `SceneEventType.Load` event. (#3096)
- Fixed issue with the in-scene network prefab instance update menu tool where it was not properly updating scenes when invoked on the root prefab instance. (#3092)
- Fixed issue where applying the position and/or rotation to the `NetworkManager.ConnectionApprovalResponse` when connection approval and auto-spawn player prefab were enabled would not apply the position and/or rotation when the player prefab was instantiated. (#3078)
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