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Low hanging fruit tests for coverage. #5170

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Mar 22, 2021
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2 changes: 1 addition & 1 deletion com.unity.ml-agents/Runtime/Policies/HeuristicPolicy.cs
Original file line number Diff line number Diff line change
Expand Up @@ -60,7 +60,7 @@ public void Dispose()
/// Trivial implementation of the IList interface that does nothing.
/// This is only used for "writing" observations that we will discard.
/// </summary>
class NullList : IList<float>
internal class NullList : IList<float>
{
public IEnumerator<float> GetEnumerator()
{
Expand Down
103 changes: 100 additions & 3 deletions com.unity.ml-agents/Tests/Editor/Communicator/GrpcExtensionsTests.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,7 @@
using System;
using System.Text.RegularExpressions;
using Google.Protobuf;
using Google.Protobuf.Collections;
using NUnit.Framework;
using Unity.MLAgents.Actuators;
using Unity.MLAgents.Demonstrations;
Expand All @@ -7,18 +10,32 @@

using Unity.MLAgents.Analytics;
using Unity.MLAgents.CommunicatorObjects;
using UnityEngine;
using UnityEngine.TestTools;

namespace Unity.MLAgents.Tests
{
[TestFixture]
public class GrpcExtensionsTests
{
[SetUp]
public void SetUp()
{
Academy.Instance.TrainerCapabilities = new UnityRLCapabilities();
}

[Test]
public void TestDefaultBrainParametersToProto()
{
// Should be able to convert a default instance to proto.
var brain = new BrainParameters();
brain.ToProto("foo", false);
Academy.Instance.TrainerCapabilities = new UnityRLCapabilities
{
BaseRLCapabilities = true,
HybridActions = false
};
brain.ToProto("foo", false);
}

[Test]
Expand All @@ -27,22 +44,104 @@ public void TestDefaultActionSpecToProto()
// Should be able to convert a default instance to proto.
var actionSpec = new ActionSpec();
actionSpec.ToBrainParametersProto("foo", false);
Academy.Instance.TrainerCapabilities = new UnityRLCapabilities
{
BaseRLCapabilities = true,
HybridActions = false
};
actionSpec.ToBrainParametersProto("foo", false);

Academy.Instance.TrainerCapabilities = new UnityRLCapabilities();
// Continuous
actionSpec = ActionSpec.MakeContinuous(3);
actionSpec.ToBrainParametersProto("foo", false);
Academy.Instance.TrainerCapabilities = new UnityRLCapabilities
{
BaseRLCapabilities = true,
HybridActions = false
};
actionSpec.ToBrainParametersProto("foo", false);

Academy.Instance.TrainerCapabilities = new UnityRLCapabilities();

// Discrete
actionSpec = ActionSpec.MakeDiscrete(1, 2, 3);
actionSpec.ToBrainParametersProto("foo", false);
Academy.Instance.TrainerCapabilities = new UnityRLCapabilities
{
BaseRLCapabilities = true,
HybridActions = false
};
actionSpec.ToBrainParametersProto("foo", false);
}

[Test]
public void ToBrainParameters()
{
// Should be able to convert a default instance to proto.
var actionSpec = new ActionSpec();
actionSpec.ToBrainParametersProto("foo", false).ToBrainParameters();
Academy.Instance.TrainerCapabilities = new UnityRLCapabilities
{
BaseRLCapabilities = true,
HybridActions = false
};
actionSpec.ToBrainParametersProto("foo", false).ToBrainParameters();

Academy.Instance.TrainerCapabilities = new UnityRLCapabilities();
// Continuous
actionSpec = ActionSpec.MakeContinuous(3);
actionSpec.ToBrainParametersProto("foo", false).ToBrainParameters();
Academy.Instance.TrainerCapabilities = new UnityRLCapabilities
{
BaseRLCapabilities = true,
HybridActions = false
};
actionSpec.ToBrainParametersProto("foo", false).ToBrainParameters();

Academy.Instance.TrainerCapabilities = new UnityRLCapabilities();

// Discrete
actionSpec = ActionSpec.MakeDiscrete(1, 2, 3);
actionSpec.ToBrainParametersProto("foo", false).ToBrainParameters();
Academy.Instance.TrainerCapabilities = new UnityRLCapabilities
{
BaseRLCapabilities = true,
HybridActions = false
};
actionSpec.ToBrainParametersProto("foo", false).ToBrainParameters();
}

[Test]
public void TestDefaultAgentInfoToProto()
{
// Should be able to convert a default instance to proto.
var agentInfo = new AgentInfo();
agentInfo.ToInfoActionPairProto();
var pairProto = agentInfo.ToInfoActionPairProto();
pairProto.AgentInfo.Observations.Add(new ObservationProto
{
CompressedData = ByteString.Empty,
CompressionType = CompressionTypeProto.None,
FloatData = new ObservationProto.Types.FloatData(),
ObservationType = ObservationTypeProto.Default,
Name = "Sensor"
});
pairProto.AgentInfo.Observations[0].Shape.Add(0);
pairProto.GetObservationSummaries();
agentInfo.ToAgentInfoProto();
agentInfo.groupId = 1;
Academy.Instance.TrainerCapabilities = new UnityRLCapabilities
{
BaseRLCapabilities = true,
MultiAgentGroups = false
};
agentInfo.ToAgentInfoProto();
LogAssert.Expect(LogType.Warning, new Regex(".+"));
Academy.Instance.TrainerCapabilities = new UnityRLCapabilities
{
BaseRLCapabilities = true,
MultiAgentGroups = true
};
agentInfo.ToAgentInfoProto();
}

Expand Down Expand Up @@ -151,8 +250,6 @@ public void TestGetObservationProtoCapabilities()
Assert.AreEqual(obsProto.CompressedData.Length, 0);
}
}


}

[Test]
Expand Down
41 changes: 41 additions & 0 deletions com.unity.ml-agents/Tests/Editor/MLAgentsEditModeTest.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,6 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NUnit.Framework;
using System.Reflection;
Expand All @@ -11,6 +13,7 @@

namespace Unity.MLAgents.Tests
{

[TestFixture]
public class EditModeTestGeneration
{
Expand Down Expand Up @@ -536,6 +539,44 @@ public void TestHeuristicPolicyStepsSensors()
agent1.GetStoredActionBuffers().ContinuousActions[0]
);
}

[Test]
public void TestNullList()
{
var nullList = new HeuristicPolicy.NullList();
Assert.Throws<NotImplementedException>(() =>
{
_ = ((IEnumerable<float>)nullList).GetEnumerator();
});

Assert.Throws<NotImplementedException>(() =>
{
_ = ((IEnumerable)nullList).GetEnumerator();
});

Assert.Throws<NotImplementedException>(() =>
{
nullList.CopyTo(new[] { 0f }, 0);
});

nullList.Add(0);
Assert.IsTrue(nullList.Count == 0);

nullList.Clear();
Assert.IsTrue(nullList.Count == 0);

nullList.Add(0);
Assert.IsFalse(nullList.Contains(0));
Assert.IsFalse(nullList.Remove(0));
Assert.IsFalse(nullList.IsReadOnly);
Assert.IsTrue(nullList.IndexOf(0) == -1);
nullList.Insert(0, 0);
Assert.IsFalse(nullList.Count > 0);
nullList.RemoveAt(0);
Assert.IsTrue(nullList.Count == 0);
Assert.IsTrue(Mathf.Approximately(0f, nullList[0]));
Assert.IsTrue(Mathf.Approximately(0f, nullList[1]));
}
}

[TestFixture]
Expand Down