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Built-in, URP or HDRP #47

Answered by lyuma
Sythelux asked this question in Q&A
Mar 25, 2024 · 1 comments · 2 replies
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Currently Unidot is designed for built-in render pipeline assets, in particular those using Standard shader or with compatible naming (it is common for shaders to use compatible names since they often specify a fallback shader such as Standard or Diffuse).

The reason is because scriptable render pipeline assets often do not use a "Standard" shader but instead tend to define a custom shader using shader graph, which is not currently supported, and the texture inputs are often random numbers, so Unidot has to guess which texture is which. I find the guess of albedo texture to be correct most of the time in my assets, but I would not be surprised if it fails more often than not.

I do hope to…

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