Player
- Bow animation
Frog
- Figure out why it's sliding into trees
- Figure out to spawn these guys in dynamically around the player. Look into persistent enemies. That is when a player sees a frog in a chunk but then goes away from that frog, that frog will be deleted, but it will still exist in memory when the player comes back to that chunk.
Terrain
- Redo world generation to work with tilemaps
- Download and install the latest Godot 4 C# release
- Clone this repository with all its submodules
git clone --recursive https://github.com/valkyrienyanko/TopDownGame
If you would like to contribute please talk to me over Discord at va#9904
If you have any questions, talk to me over Discord (va#9904
)
Game icons from https://game-icons.net/ (this will be moved to in-game credits eventually)