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ExportHelper v1.0 - Categories and Buttons
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Valla-Chan committed Jan 13, 2024
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21 changes: 21 additions & 0 deletions LICENSE
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MIT License

Copyright (c) 2024 Allison Ghost

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
37 changes: 37 additions & 0 deletions README.md
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# ToolButtonPlugin for Godot 3.5 - by Allison Ghost

Export categories, and clickable buttons that run script functions.
Serves as a replacement to mathewcst's [godot-export-categories](https://github.com/mathewcst/godot-export-categories)

![cover](./img/Preview.png "Preview")

## Usage

- Install and enable the plugin.
- Use the `_c_` prefix on a variable to export a category:

Example: ```export var _c_category_name:int```

![cover](./img/category.png "Preview")

- Use the `_btn_` prefix on a variable to export a button
- Create a function that the button will call, with a name matches the variable name but without the leading `_`

NOTE:
- Exporting an `int` or a `bool` type variable will export a standalone button.
- Exporting a `String` or other data type will export the button with an argument field that is passed to the function when clicked.

Examples:
```
export (String) var _btn_button_arg = "test"
export (bool) var _btn_button
func btn_button_arg(entry):
pass
func btn_button():
pass
```
![cover](./img/buttons.png "Preview")
64 changes: 64 additions & 0 deletions addons/valla-ExportHelper/FuncButton_Button.gd
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class_name InspectorFunctionButton
extends HBoxContainer

var args = LineEdit.new()
var spacer = Control.new()
var spacer2 = Control.new()
var button = Button.new()
var object:Object
var info:Dictionary
var method:String
var type

func _init(obj:Object, i):
object = obj
info = i
method = info["method"]

alignment = BoxContainer.ALIGN_CENTER
size_flags_horizontal = SIZE_EXPAND_FILL

add_child(spacer)
spacer.size_flags_horizontal = SIZE_EXPAND_FILL
spacer.size_flags_stretch_ratio = 0.33

add_child(button)
button.size_flags_horizontal = SIZE_EXPAND_FILL
button.align = Button.ALIGN_CENTER
button.modulate = info.get("tint", Color(1.5, 1.3, 0.8))
button.size_flags_stretch_ratio = 0.5
# Label and Tooltip
button.text = method.capitalize().trim_prefix("Btn").trim_prefix(" ")
button.hint_tooltip = "Click to call "+method
#
button.connect("pressed", self, "_on_button_pressed")
button.disabled = false

if info.get("use_arg", false):
add_child(args)
args.size_flags_stretch_ratio = 0.33
args.size_flags_horizontal = SIZE_EXPAND_FILL
args.modulate = info.get("tint", Color(1.1,1.1,1.1))
args.placeholder_text = "[ Argument ]"
args.placeholder_alpha = 0.3
args.align = 1
else:
add_child(spacer2)
spacer2.size_flags_horizontal = SIZE_EXPAND_FILL
spacer2.size_flags_stretch_ratio = 0.33

func infer_string_datatype(value):
if value == "true": return true
elif value == "false": return false
elif float(value) > 0 || float(value) < 0 || value == "0" || value == "0.0" || value == "0.00":
value = float(value)
if float(value) == int(value):
value = int(value)
return value

func _on_button_pressed():
if info.get("use_arg", false):
object.call(method,infer_string_datatype(args.text))
args.text = ""
else:
object.call(method)
17 changes: 17 additions & 0 deletions addons/valla-ExportHelper/FuncButton_Category.gd
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class_name InspectorCategory
extends Button

var txt = RichTextLabel.new()

func _init(info:Dictionary):
align = 0
size_flags_horizontal = SIZE_EXPAND_FILL
text = get_label(info.get("name", "Category"))
hint_tooltip = ""
focus_mode = 0
disabled = true
modulate = info.get("tint", Color(1.5, 1.5, 1.5, 0.5))
add_color_override("font_color_disabled", Color(1.7, 1.7, 1.7))

func get_label(name):
return " ■ "+name.capitalize()+" "
26 changes: 26 additions & 0 deletions addons/valla-ExportHelper/FuncButton_InspectorPlugin.gd
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extends EditorInspectorPlugin

var plugin

func can_handle(object):
return true

func parse_property(object: Object, type: int, path: String, hint: int, hint_text: String, usage: int) -> bool:
if "_btn_" in path:
# Hide argument field if exporting as bool or int.
# Show field if exporting as String or other.
# String is type 4, bool is type 1, int is type 2
var usearg = false if type == 1 || type == 2 else true
add_custom_control(InspectorFunctionButton.new(object, {
method=path.trim_prefix("_"),
use_arg=usearg,
type=type,
update_filesystem=true
}))
return true
elif "_c_" in path:
add_custom_control(InspectorCategory.new({
name=path.trim_prefix("_c_"),
}))
return true
return false
17 changes: 17 additions & 0 deletions addons/valla-ExportHelper/FuncButton_Plugin.gd
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tool
extends EditorPlugin

var plugin

func _enter_tree():
plugin = preload("./FuncButton_InspectorPlugin.gd").new()
add_inspector_plugin(plugin)

func _exit_tree():
remove_inspector_plugin(plugin)

func rescan_filesystem():
var filesys = get_editor_interface().get_resource_filesystem()
filesys.update_script_classes()
filesys.scan_sources()
filesys.scan()
7 changes: 7 additions & 0 deletions addons/valla-ExportHelper/plugin.cfg
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[plugin]

name="Export Helper"
description="Export clickable buttons that run script functions."
author="Allison Ghost"
version="1.0"
script="FuncButton_Plugin.gd"
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