You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
In my opinion, random spread doesn't add value to these weapons, I would rather see stronger damage falloff and no spread at all, it would probably be the easiest to implement, and it would probably be the easiest to abuse through aimbotting.
Miniguns should also be considered, IMO using one of the shotgun patters and having it rotate at a stable speed would be decent.
Hello,
tf_use_fixed_weaponspreads
allows for non-random shotgun patterns but weapons like the Pistol and the SMG are still affected by random spread.Thanks
The text was updated successfully, but these errors were encountered: