Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[TF2] tf_use_fixed_weaponspreads does not affect repeated-fire guns #2487

Open
ldesgoui opened this issue Jan 5, 2018 · 3 comments
Open

Comments

@ldesgoui
Copy link

ldesgoui commented Jan 5, 2018

Hello,

tf_use_fixed_weaponspreads allows for non-random shotgun patterns but weapons like the Pistol and the SMG are still affected by random spread.

Thanks

@PazerOP
Copy link

PazerOP commented Jul 22, 2018

How would this best be solved? Fixed spread patterns like csgo?

@ldesgoui
Copy link
Author

In my opinion, random spread doesn't add value to these weapons, I would rather see stronger damage falloff and no spread at all, it would probably be the easiest to implement, and it would probably be the easiest to abuse through aimbotting.
Miniguns should also be considered, IMO using one of the shotgun patters and having it rotate at a stable speed would be decent.

@PazerOP
Copy link

PazerOP commented Jul 23, 2018

Miniguns already fire 4 bullets at a time, could make that a T-shape like the shortstop.

mastercoms added a commit to mastercomfig/tf2-patches that referenced this issue Aug 18, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants