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Extending some engine limits #12
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One of the best requests that must be done, +1 |
+1 on Arkshine |
Dont forget Motd character limit !!! |
It would be a big favor if you enlarge this limit. |
This would be a welcome change, would prefer however limits more along the lines of those in the sing-engine, if possible. |
Yea this would be awesome! +1 |
I totally agree |
Just on this, it would be helpful too if the engine didn't crash if it can't precache a model when developer mode is enabled. |
Good suggestion |
This would be great, also an increased MAX_EDICTS for all GoldSource games, not just hl1. |
@alfred-valve Any update on whether or not this change is realizable? |
im curious as to whether these increases are possible within the scope of the current updates - it would be a great boost for the modding community |
Think alfred will get to this eventually, but right now there are many bugs that need to be addressed first. |
@alfred-valve Any updates / news about this? |
Hi Valve and valve gaming community. We are currently working on a new Half-life gaming mod (half-life: Control) and our mod is looking to push the very limits with mapping and the way the map interacts with players. Currently, I am at 98% the clipnode max, and very close to maxing out other specs, so it would be greatly appreciated to see these limits being boosted. Thanks, Jeremy |
FFS VALVE WORKERS THE LEAST YOU CAN DO IS RESPOND |
I guess this is out of scope of these updates so try to not bother posting over and over again |
We have no plans on doing the major reworking required by this bug at this time, but we will keep tracking it in case future plans make this something we can address. |
Alright, thanks for your response. |
@alfred-valve Just saying its not a bug.. we're asking for increasment of precache limit. And its not like a define constant variable you guys can change ? |
I'm trying to solve the
precache error specifically. This only occurs on the server side. |
If you increase it, client just will have bugs with that models/sprites... IIRC, he just will not be able to see new models. At the moment, we can use Ultimate Unprecacher to unprecache unused models/sprites... |
Thanks for the Unprecacher but that seems very hacky and won't really guarantee a clean solution. Looking at the source code, I see the following for example:
in file |
I just realized that the client can't be part of the repo because the steampipe is distributing the clients by Valve. So, even I could compile the client it won't help since players will get the clients always from Steam. |
Of course, that's why Valve is the only who can achieve it. |
no-steam - no-support. also they always adapt to changes, so don't care about it much |
yes please do this |
for god sake valve pls do this i begging y'all |
highly doubt it will ever happen if it didn't even happen before. |
what is stopping you from doing this? |
Who exactly are you addressing? |
Most likely against Valve.
The mere fact that Gold Source is from 1998, not that many engineers left at Valve that have the knowledge how that engine is put together and would likely need some massive time to get custom to it. |
A decade of nothing, sad. |
I've been trying to add a new weapon, but all the weapon animation, sounds, muzzleflashes and zoom ability won't work. Is these engine limits causing those errors? |
@shawns-valve this is mostly (if not entirely) done with the 25th anniversary update. Should be closed and if you see fit, implement new values recommended if not done already. |
Which limits haven't been increased?
…On Sun, 1 Sept 2024 at 14:44, Maxi ***@***.***> wrote:
@shawns-valve <https://github.com/shawns-valve> this is mostly (if not
entirely) done with the 25th anniversary update. Should be closed and if
you see fit, implement new values recommended if not done already.
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I'm fairly sure the beam limit hasn't increased since #3087 is still an issue. |
Albeit not a programmer i have followed this for long and completely missed the 25th aniv... |
It would be a good opportunity to slightly increase some max values.
Proposed limits are based on http://code.google.com/p/sing-engine/.
Relevant limits and value would be :
I think it's fair values. Of course higher values are welcomed (like Sing) but as it is it would be already really useful and awesome.
It will contribute to make everyone happy : the mappers would be able to do better maps (larger/more detailed/etc..), the coders will have more room to do custom stuffs, the admins will see their servers crashing less often, and the players will see their gaming experience improving.
Thanks for considering those changes, which are, I think, quite reasonable and realizable.
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