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@MyLittleRobo
I sadly cannot reproduce the damage indicator problem under Windows!
If possible please attach a debugger and check if the code in halflife/cl_dll/health.cpp in int CHudHealth::DrawPain(float flTime) works properly, maybe there is a problem with float fFade = gHUD.m_flTimeDelta * 2 being 0 on Linux systems (just a guess).
That was my mistake. I changed some basic function in the wrong way and then forgot about it. I don't know how to call away issues here. Sorry for redundant issue.
I compiled client from sources and got this problem:
Damage indicator remains after getting some damage and never disappears.
My system is same as described here #1469
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