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Client.so has old issue with mouse when compiled from sources #1469

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FreeSlave opened this issue Jan 24, 2014 · 2 comments
Closed

Client.so has old issue with mouse when compiled from sources #1469

FreeSlave opened this issue Jan 24, 2014 · 2 comments

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@FreeSlave
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I've compiled half-life client.so from sources and put it in Half-Life/mymod/cl_dlls. Now I have problem with mouse same as described in #778
Changing m_rawinput cvar does not help. Angle I can turn depends on screen resolution and current mouse position.

My system (referring to Xorg -version):

X.Org X Server 1.14.5
Release Date: 2013-12-12
X Protocol Version 11, Revision 0
Build Operating System: Linux 3.2.0-4-amd64 i686 Debian
Current Operating System: Linux debian 3.10-3-686-pae #1 SMP Debian 3.10.11-1 (2013-09-10) i686
Kernel command line: BOOT_IMAGE=/boot/vmlinuz-3.10-3-686-pae root=UUID=454a0eec-27cc-4dbc-8b68-24fdefbab3e0 ro gfxpayload=true quiet
Build Date: 13 December 2013 10:45:09AM
xorg-server 2:1.14.5-1 (Maarten Lankhorst maarten.lankhorst@ubuntu.com)
Current version of pixman: 0.32.4
Before reporting problems, check http://wiki.x.org
to make sure that you have the latest version.

My liblist.gam:

game "My Mod"
startmap "c0a0"
trainmap "t0a0"
cldll "1"
mpentity "info_player_deathmatch"
gamedll "dlls\hl.dll"
gamedll_linux "dlls/hl.so"
gamedll_osx "dlls/hl.dylib"
secure "1"
type "singleplayer_only"

Actually I changed some makefiles to build shared object on my system, since Valve uses different path for compilers and utilities and also uses utility p4 which unknown for me (I've just commented its calls out).

@dtugend
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dtugend commented Jan 24, 2014

This is a known problem with the SDK and affects Windows aswell, see
#1377
Especially this comment

Depending on the SDL2 version you use with Half-Life there might be as well mouse scroll problems with a few mice, these have been addressed by the SDL team, however I think at least Windows Half-Life installations don't have newer SDL2 versions packaged yet. This problem is handled in the very same issue linked above.

@FreeSlave
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Closing this issue as outdated

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