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Hobbies & Traits Rework (CleverRaven#52350)
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* Hobbies Rebalance & Description Tweaks

* Standardized most hobby names to all be in the format of a present participle-tense activity. Previously they were a mishmash of this format (such as "cooking", and "home gunsmithing"), professions ("Helicopter Pilot") and miscellaneous descriptions ("Loves Books"). Exceptions to this include the addiction "hobbies".
* Changed the names of addiction "hobbies" to be "Dependences". The term "addiction" in substance abuse disorders refers to a pattern of use/behavior that continues despite clear negative effects on the individual, "dependence" is the chemical reaction leading to symptoms caused by withdrawal from the substance or behavior. The player character may have been in a pattern of addiction before the start of the game, or they may not have been. However, their withdrawal symptoms clearly show that they have a dependence on the various substances so I felt this was a more apt description.
* Added the Insomniac trait to the Sleeping Pill Dependence and changed point cost from -1 to -2 to compensate (Insomniac itself is a -2 point cost trait, the sleeping pill dependence itself was previously -1 point). Also raised the addiction level from 10 to 20; in testing this leads to the player being unable to fall asleep without sleep meds even in a bed with a pillow if they're feeling "Tired". It will also make the dependence last longer and be a nuisance to the player from the start of the game, and even after the drug dependence is gone they will still need to contend with being an Insomniac.
* Changed Crack, Painkiller, and Alcohol dependence from -1 to -2 points. Crack and Painkiller dependence are roughly as debilitating, for roughly the same amount of time, as Amphetamine dependence which is a -2 point hobby. Taking Alcohol Dependence includes the Disorganized trait, a -1 point trait, and I figured the alcohol dependence itself should be worth another -1.

* Rebalance of various point values within hobbies. There are too many to practically list individually, but my thought process went as follows:
1) The player should have a reason to pick a hobby over the raw skills/traits that the hobby provides. Sometimes this reason will be because the hobby grants access to a trait that otherwise cannot be taken at character creation. Other times it will be because the skills provided by a hobby will be worth 1 character creation point but split between two skills (for example in my rebalance of the Camping hobby, rather than 2 points in first aid the hobby provides 1 first aid and 1 cooking). In still other cases, the reason will be because the hobby grants one or more proficiencies, which are otherwise difficult to acquire at character creation.
2) Skills granted by hobbies are given in the form of XP rather than raw skill points, so they are inherently less valuable than character creation points put into raw skills. 
3) Proficiencies are difficult to place point value on in their current iteration - they take a long time for a character to gain in-game, but their impact on gameplay is also arguably fairly minimal at this stage. As a result I've valued them on the lower end when it comes to hobby point costs, and been more generous giving them to different hobbies. For example I granted several new cooking-related proficiencies to the Cooking, Deep Frying, and Hombrewing hobbies. If a player is taking these hobbies to make their character strong at such a specific area of the game, their proficiencies should have a noticeable impact and affect enough recipes that their choice feels significant.

There are some hobbies (Target Shooting for example) that I couldn't find a way to make distinct from simply taking raw skill points or traits at character creation. I didn't want to go so far as to remove these hobbies from the list without further discussion with the community.

* Went over the descriptions of various hobbies, trying to make them more standardized in length while better explaining the benefits and "playstyles" that they unlock, while avoiding making too many of them fit the mold of "You liked to X before the Cataclysm, maybe now this will be useful." Also removed some RP-unfriendly references within the hobbies (such as Chemical Cooking describing the character as a drug user who was cooking for themselves, or for Lockpicking describing the character as someone who got a thrill out of criminal lockpicking), and in cases where the description of a hobby was identical to an existing profession or trait, changing the description to be unique to the hobby.

* Add level 1 Athletics to Basketball

* Gourmand formatting

* Stockpiling Desc & Remove Survival from Cooking

* Description Reversions/Adjustments

* spelling

* Restoring starting trait status to select traits

In preparation for some of them being removed from hobbies, and for others to be differentiated between traits and hobbies

* Update Hobbies to reflect starting trait changes

* Give +1 cooking skill to Fine Dining hobby, for a total of 2. Increase hobby cost by 1 to compensate
* Remove Etiquette hobby as Rigid Table Manners is a starting trait again
* Remove Honesty hobby as Truth Teller is a starting trait again
* Remove Arson hobby as Pyromaniac is a starting trait again - Fire Performing is the "Pyro upgrade" hobby that includes other traits
* Remove Traveling hobby as Nomad is a starting trait again
* Remove Stockpiling hobby as Hoarder is a starting trait again
* Remove Extreme Dieting hobby as XS is a starting trait again
* Remove Binge Eating hobby as XXXL is a starting trait again
* Changed Carnism to Butchering, removed Social skill, adjusted description and point cost
* Changed Vegetarianism to Vegetarian Foraging, removed Social skill, added level 2 Survival, adjusted description
* Revert descriptions of martial arts hobbies, since they are no longer traits and don't need to be differentiated

* missed a comma

* Update mutations.json

* Update hobbies.json

* Remove Melee Weapon Training trait

* Add Barbaran to the list of melee martial styles
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FoolsGold45 authored Nov 2, 2021
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