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Multiplayer lag compensation system that improves hit detection accuracy for players with high ping time. Written in C# and open sourced from the Vercidium Engine.

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lag-compensation

Multiplayer lag compensation system that improves hit detection accuracy for players with high ping time. Written in C# and open sourced from the Vercidium Engine.

Overview

This repository contains C# code for the lag compensation system used in the game Sector's Edge.

The explanation and visualisation of this system can be found in this blog post.

Collision detection between projectiles and skeletal bone structures will be released in a future repository.

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Multiplayer lag compensation system that improves hit detection accuracy for players with high ping time. Written in C# and open sourced from the Vercidium Engine.

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