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[Keymap] JackKenney's keymap for GMMK Pro (qmk#13853)
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/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> | ||
This program is free software: you can redistribute it and/or modify | ||
it under the terms of the GNU General Public License as published by | ||
the Free Software Foundation, either version 2 of the License, or | ||
(at your option) any later version. | ||
This program is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
GNU General Public License for more details. | ||
You should have received a copy of the GNU General Public License | ||
along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
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#include QMK_KEYBOARD_H | ||
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||
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// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute) | ||
// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del | ||
// Tab Q W E R T Y U I O P [ ] \ PgUp | ||
// Caps A S D F G H J K L ; " Enter PgDn | ||
// Sh_L Z X C V B N M , . ? Sh_R Up End | ||
// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right | ||
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// The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without | ||
// this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB | ||
// cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI | ||
// if that's your preference. | ||
// | ||
// To put the keyboard in bootloader mode, use FN+backslash. If you accidentally put it into bootloader, you can just unplug the USB cable and | ||
// it'll be back to normal when you plug it back in. | ||
[0] = LAYOUT( | ||
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_MUTE, | ||
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_PGUP, | ||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN, | ||
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_HOME, | ||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, | ||
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT | ||
), | ||
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[1] = LAYOUT( | ||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS, KC_PSCR, | ||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, | ||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______, | ||
KC_INS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, | ||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, | ||
_______, _______, _______, RESET, KC_RGUI, _______, _______, _______, _______, _______ | ||
), | ||
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}; | ||
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bool encoder_update_user(uint8_t index, bool clockwise) { | ||
if (clockwise) { | ||
tap_code(KC_VOLU); | ||
} | ||
else { | ||
tap_code(KC_VOLD); | ||
} | ||
return true; | ||
} |