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[WIP] Procedural Worlds Editor

PWE is a node based procedural terrain generator which aims to support a complex biome system, multiple surface generation algorithms and an easy and powerful API to add anything you want to the generation.
This asset generate fully procedurally worlds as standalone (like in minecraft), only scripts will generate the terrain and so manual terrain editing tool are not planed to be implemented.
Currently under active developement, if you're interseted in contributing / have question about this project, feel free to contact me on Unity connect

Status of the project:

Average time to resolve an issue Percentage of issues still open

Current version Build Status Codacy Badge

The roadmap is on our public trello, you can check it out to see what we're doing, don't forget to click on the colored tags to expand their name, it helps a lot to see the status of the project :)

Wiki

github wiki

Editor screenshots:

World graph

Biome graph

Current editor interface

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Procedural World Editor is a node based procedural terrain generator

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  • C# 73.7%
  • HLSL 15.7%
  • ShaderLab 10.5%
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