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This repository has been archived by the owner on Nov 10, 2024. It is now read-only.

UIiii !

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@Vinc3r Vinc3r released this 01 Feb 17:28
· 18 commits to master since this release

General

  • New: UI is now splitted into sub-categories, allowing better navigation
  • New: detect if selection is empty while "only on selection" is active, and tell the user about the situation

Materials

  • glTF workflow: allow to mute/unmute individual ORM channels
    • if ORM is a unique image, ReTiCo unlink/link outputs from the Separate RGB node
    • if ORM are separated images, ReTiCo just mute individual texture nodes
  • emissive texture node are detected more efficiently
  • Active texture category now have its own sub-panel

Meshes

  • autosmooth function is now on the new Normals sub-panel
  • Custom Normals can now be batch deleted or added (below autosmooth function)
  • Fix: avoid UV naming issue
  • Fix: avoid potential mesh naming issue
  • Fix: transfer name doesn't crash when there isn't active object