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This repository has been archived by the owner on Nov 10, 2024. It is now read-only.

Changelog

Vincent Lamy edited this page Oct 8, 2020 · 8 revisions

Dev version of changelog is available here.

Misc

  • new: Reports can modify selection if needed #55
  • new: Ability to operate only on selected objects, or not
  • new: reports can be sent to clipboard #62
  • UI cleaning
  • doc' is now on Github wiki

Materials

  • new: Blend mode (in material settings) is set according to alpha value
  • new: objects using multimaterials can be reported #52
  • new: objects sharing materials can be reported #54
  • new: active texture operations can set viewport shading to Solid -> Texture mode
  • fix: mute/unmute better detection for emit nodes #53
  • fix: better detection of textures colorspace #36
  • better detection of uv map name in material nodes (Materials -> gltF -> Fix -> UV links) #44 #36
  • backface culling enhanced #58

Meshes

  • new: report to detect instanced meshes
  • autosmooth option to delete custom normals, or not

UVs

  • Active uv1/2 not anymore create uv chan if missing (this wasn't user friendly)

Please search for "nothing-is-3D" in your addons list, if exists, delete it before installation.

  • addon name is now ReTiCo for Real Time Companion
  • versionning now use date (more convenient)
  • object names can be put in OS clipboard
  • orm, normal & emit textures nodes can now be activated as well as albedo (useful when in viewport shading solid-texture)
  • ability to names material using object names and material id with objName.id.000 pattern
  • report objects without materials and/or object with empty material indexes
  • create an uv chan when using "Activate" button when it doesn't exists
  • create an uv1 chan when using "Box mapping" button when it doesn't exists
  • fixed: emissive texture node no longer set as linear but sRGB
  • fixed: Box mapping in Edit mode only applied on selected faces

Misc

  • converted for Blender 2.8

glTF workflow

  • mute by texture type
  • fix materials to match glTF norm

Materials

  • backface culling on/off
  • select active texture node type (for viewport devlook mode)

Meshes

  • copy object name to mesh
  • mass-overwrite autosmooth

UVs

  • do a box mapping but using MagicUV algorythm (much efficient than default one)
  • report meshes without UVs

25 november 2018 - tested on Blender 2.79

Misc

  • add-on is now a multi-file add-on (make future development easier)

Meshes

  • Rename channels UV now rename all UVs, not only UV1 & 2 (but still keep the default name UVMap for UV1 for convenience)

Stats

  • stats panel are now in Properties > Scene

18 March 2018 - tested on Blender 2.79

Stats

  • avoid console error when no object is selected

18 March 2018

Misc

  • fix some bugs when selecting UV2 which doesn't exist
  • stats panel: clicking on the object name make it the active one

Blender Render

  • add diffuse/lightmap to texface functionnality
  • add set spec to black

v0.0.2

07 June 2017

  • show total stats

v0.0.1

06 June 2017

  • adding mesh selection stats (verts & tri)
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