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Changelog
Vincent Lamy edited this page Feb 1, 2021
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Changelog of in-dev version is available here.
- New: UI is now splitted into sub-categories, allowing better navigation
- New: detect if selection is empty while "only on selection" is active, and tell the user about the situation
- glTF workflow: allow to mute/unmute individual ORM channels
- if ORM is a unique image, ReTiCo unlink/link outputs from the Separate RGB node
- if ORM are separated images, ReTiCo just mute individual texture nodes
- emissive texture node are detected more efficiently
- Active texture category now have its own sub-panel
- autosmooth function is now on the new Normals sub-panel
- Custom Normals can now be batch deleted or added (below autosmooth function)
- Fix: avoid UV naming issue
- Fix: avoid potential mesh naming issue
- Fix: transfer name doesn't crash when there isn't active object
- new: Reports can modify selection if needed #55
- new: Ability to operate only on selected objects, or not
- new: reports can be sent to clipboard #62
- UI cleaning
- doc' is now on Github wiki
- new: Blend mode (in material settings) is set according to alpha value
- new: objects using multimaterials can be reported #52
- new: objects sharing materials can be reported #54
- new: active texture operations can set viewport shading to Solid -> Texture mode
- fix: mute/unmute better detection for emit nodes #53
- fix: better detection of textures colorspace #36
- better detection of uv map name in material nodes (Materials -> gltF -> Fix -> UV links) #44 #36
- backface culling enhanced #58
- new: report to detect instanced meshes
- autosmooth option to delete custom normals, or not
- Active uv1/2 not anymore create uv chan if missing (this wasn't user friendly)
Please search for "nothing-is-3D" in your addons list, if exists, delete it before installation.
- addon name is now ReTiCo for Real Time Companion
- versionning now use date (more convenient)
- object names can be put in OS clipboard
- orm, normal & emit textures nodes can now be activated as well as albedo (useful when in viewport shading solid-texture)
- ability to names material using object names and material id with objName.id.000 pattern
- report objects without materials and/or object with empty material indexes
- create an uv chan when using "Activate" button when it doesn't exists
- create an uv1 chan when using "Box mapping" button when it doesn't exists
- fixed: emissive texture node no longer set as linear but sRGB
- fixed: Box mapping in Edit mode only applied on selected faces
- the stats/polycount part is now an independant addon
- converted for Blender 2.8
- mute by texture type
- fix materials to match glTF norm
- backface culling on/off
- select active texture node type (for viewport devlook mode)
- copy object name to mesh
- mass-overwrite autosmooth
- do a box mapping but using MagicUV algorythm (much efficient than default one)
- report meshes without UVs
25 november 2018 - tested on Blender 2.79
- add-on is now a multi-file add-on (make future development easier)
- Rename channels UV now rename all UVs, not only UV1 & 2 (but still keep the default name UVMap for UV1 for convenience)
- stats panel are now in Properties > Scene
18 March 2018 - tested on Blender 2.79
- avoid console error when no object is selected
18 March 2018
- fix some bugs when selecting UV2 which doesn't exist
- stats panel: clicking on the object name make it the active one
- add diffuse/lightmap to texface functionnality
- add set spec to black
07 June 2017
- show total stats
06 June 2017
- adding mesh selection stats (verts & tri)