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INVADERS CORRUPTION

Invaders Corruption is a procedurally generated, freeware areana shooter for Windows, MacOS and Linux written in BlitzBasic and C.

Most of the gameplay and graphics are procedurally generated. It was a project started from an random procedural logo generator project.

Since I have been repeatedly asked about fixing the compatibility with newer OS Versions such as Windows 10 or the later MacOS versions, I have finally decided to upload the complete source code of the game to GitHub.

It is what you are looking at here. It includes:

  • Sources for all libraries (some have been modified by me)
  • The graphic files and some PSD source files as well as various extras and bits
  • The sound files which were created by John Nesky
  • The music which has been created by Carlo Castellano

OTHER POINTS OF NOTE

The "data.big" data-file is just a ZIP file with a password (visible within the source-code) and the initial bytes changed to obfuscate the ZIP format.

The web-server is defunct and not part of this release for security reasons. If you want to know more about it you can contact me. The server-side PHP score-validiation algorithm was likely absolutely terrible and should be redone anyway.

I want to express thanks to Carlo Castellano and John Nesky, who contributed to this project for free - as well as all the beta testers, TigSource and anyone else who helped!

IN CLOSING

If you find anything that does not belong or is not open source or otherwise problematic, please contact me and I shall take it down.

Asking me what a certain bit of code does is likely an exercise in futility since it has been more than a decade. My apologies!

Regardless, here is hoping that Invaders Corruption can live -- again.

Manuel van Dyck