This project aims at understanding how animation works in video games.
The goal was to understand how animation works in video games and to learn the mathematical and structural challenges behind it.
Project start : 09/12/2022
Project end : 02/01/2023
Version : 1.0 - GOLD
Date last version : 02/01/2023
- Skeleton made up of bones stored in tree organization
- Animation:
- Iteration through the animation keyframes
- Interpolation between previous and current keyframes
- Mesh skinning (to apply skeleton transforms to the mesh)
- Animation transition
Visual Studio > Debug x86 (only) > Local Windows Debugger