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fix compilation ; removed some duplicate code
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use bevy::app::App; | ||
use bevy_rapier_benches3d::common::{default_app, wait_app_start}; | ||
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pub fn bench_app_updates(bencher: divan::Bencher, setup: impl Fn(&mut App)) { | ||
let mut app = default_app(); | ||
setup(&mut app); | ||
wait_app_start(&mut app); | ||
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bencher.bench_local(|| { | ||
app.update(); | ||
}); | ||
} |
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use bevy_rapier_benches3d::{custom_bencher, pyramids::setup_pyramids}; | ||
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fn pyramid_1_with_height_2() { | ||
custom_bencher(1000, |app| setup_pyramids(app, 1, 2)); | ||
} | ||
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fn pyramid_2_with_height_20() { | ||
custom_bencher(100, |app| setup_pyramids(app, 3, 20)); | ||
} | ||
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fn main() { | ||
pyramid_1_with_height_2(); | ||
pyramid_2_with_height_20(); | ||
} |
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//! Translated from rapier benchmark. | ||
//! | ||
//! <https://github.com/dimforge/rapier/blob/87ada34008f4a1a313ccf8c3040040bab4f10e69/benchmarks3d/many_pyramids3.rs> | ||
pub mod common; | ||
pub mod pyramids; | ||
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use common::default_app; | ||
use common::wait_app_start; | ||
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use bevy::prelude::*; | ||
use bevy_rapier3d::plugin::RapierContext; | ||
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pub fn custom_bencher(steps: usize, setup: impl Fn(&mut App)) { | ||
let mut app = default_app(); | ||
setup(&mut app); | ||
wait_app_start(&mut app); | ||
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let mut timer_total = rapier3d::counters::Timer::new(); | ||
let mut timer_full_update = rapier3d::counters::Timer::new(); | ||
let mut rapier_step_times = vec![]; | ||
let mut total_update_times = vec![]; | ||
timer_total.start(); | ||
for _ in 0..steps { | ||
timer_full_update.start(); | ||
app.update(); | ||
timer_full_update.pause(); | ||
let elapsed_time = timer_full_update.time() as f32; | ||
let rc = app.world().resource::<RapierContext>(); | ||
rapier_step_times.push(rc.pipeline.counters.step_time.time() as f32); | ||
total_update_times.push(elapsed_time); | ||
} | ||
timer_total.pause(); | ||
let average_total = total_update_times.iter().sum::<f32>() / total_update_times.len() as f32; | ||
println!("average total time: {} ms", average_total); | ||
let average_rapier_step = | ||
rapier_step_times.iter().sum::<f32>() / rapier_step_times.len() as f32; | ||
println!("average rapier step time: {} ms", average_rapier_step); | ||
let average_rapier_overhead = average_total - average_rapier_step; | ||
println!("average bevy overhead: {} ms", average_rapier_overhead); | ||
println!("total time: {} ms", timer_total.time()); | ||
} |
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use bevy::prelude::*; | ||
use bevy_rapier3d::dynamics::RigidBody; | ||
use bevy_rapier3d::geometry::Collider; | ||
use bevy_rapier3d::math::Vect; | ||
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pub fn create_pyramid(commands: &mut Commands, offset: Vect, stack_height: usize, rad: f32) { | ||
let shift = rad * 2.0; | ||
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for i in 0usize..stack_height { | ||
for j in i..stack_height { | ||
let fj = j as f32; | ||
let fi = i as f32; | ||
let x = (fi * shift / 2.0) + (fj - fi) * shift; | ||
let y = fi * shift; | ||
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// Build the rigid body. | ||
commands.spawn(( | ||
RigidBody::Dynamic, | ||
Transform::from_translation(Vec3::new(x, y, 0.0) + offset), | ||
Collider::cuboid(1.0, 1.0, 1.0), | ||
)); | ||
} | ||
} | ||
} | ||
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pub fn setup_pyramids(app: &mut App, pyramid_count: usize, stack_height: usize) { | ||
app.add_systems(Startup, move |mut commands: Commands| { | ||
let rad = 0.5; | ||
let spacing = 4.0; | ||
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/* | ||
* Ground | ||
*/ | ||
let ground_size = 50.0; | ||
let ground_height = 0.1; | ||
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commands.spawn(( | ||
RigidBody::Fixed, | ||
Transform::from_translation(Vect::new(0.0, -ground_height, 0.0)), | ||
Collider::cuboid( | ||
ground_size, | ||
ground_height, | ||
pyramid_count as f32 * spacing / 2.0 + ground_size, | ||
), | ||
)); | ||
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/* | ||
* Create the pyramids | ||
*/ | ||
for pyramid_index in 0..pyramid_count { | ||
let bottomy = rad; | ||
create_pyramid( | ||
&mut commands, | ||
Vect::new( | ||
0.0, | ||
bottomy, | ||
(pyramid_index as f32 - pyramid_count as f32 / 2.0) * spacing, | ||
), | ||
stack_height, | ||
rad, | ||
); | ||
} | ||
}); | ||
} |