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ExceptionManager
Fridolin Wild edited this page Dec 8, 2023
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The ExceptionManager
class registers in Awake()
a hook to method LogCaughtException
for Application.logMessageReceived, capturing error exceptions (including Null Reference, Divide by Zero, Out of Memory, Index Out of Range):
Application.logMessageReceived += LogCaughtException;
It then uses the Sentry Unity lite implementation version 1.0.4 (MIT License, thus included in this repository, scripts SentrySdk.cs
and Sentry.cs
) to notify the online performance monitoring tool Sentry.io to log the error that appeared, so as to inform the development team:
SentrySdk.CaptureMessage("ExceptionManager: ["+logType+"]" + logText + ", trace: " + stackTrace);
The ExceptionManager
is attached to the RootView
gameobject and initialised in the RootView_v2
class.
Development Process
Functional logic
User Interface
Servers