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feat(patchlogs): new patchlogs
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wfcd-bot-boi committed Sep 5, 2024
1 parent 2410e09 commit 0eee282
Showing 1 changed file with 17 additions and 9 deletions.
26 changes: 17 additions & 9 deletions data/patchlogs.json
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[
{
"name": "PCThe Lotus Eaters: Hotfix 36.1.6",
"url": "https://forums.warframe.com/tags/PC/",
"date": "2024-09-05T15:59:12Z",
"additions": "",
"changes": "",
"fixes": "",
"type": "Hotfix"
},
{
"name": "PCThe Lotus Eaters: Hotfix 36.1.5",
"url": "https://forums.warframe.com/tags/PC/",
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"type": "Hotfix"
},
{
"name": "The Lotus Eaters: Hotfix 36.1.4",
"url": "https://forums.warframe.com/topic/1410999-the-lotus-eaters-hotfix-3614/",
"name": "PCThe Lotus Eaters: Hotfix 36.1.4",
"url": "https://forums.warframe.com/tags/PC/",
"date": "2024-08-28T20:05:17Z",
"additions": "",
"changes": "Changes:\nIncreased the visibility of the in-world VFX indicating the “Lower Security” marked zone in Netracell missions. \nKnown issue: The zone VFX does not appear for Clients. \nUpdated the “I Decree” Nightwave Act description to indicate that it must be completed within the same Duviri/Circuit mission. \nNow reads: “Collect 15 Decrees in a single Duviri session, or run of The Circuit”\n",
"fixes": "Fixed Lethal Levitation’s damage buff not applying to Melee weapons. \nThe description of the Way states that it should grant “additional X% Weapon Damage per Lifted enemy attacked by Operator,” but it was only buffing Primary and Secondary weapons. Since Naramon is primarily Melee focused, it only made sense to apply the bonus to Melee as well. \nFixed loss of function as a Client when spamming the interact button to move Enigma containers in Duviri. \nKnown issue: There still may be strange animations if the Client tries to spam the interaction while moving around. \nFixed casting Vauban’s Tesla Nervos on a moving Defense target/platform causing the ability not to work and its sound FX to layer at painful levels (think marbles clanking together at 100 km/h). \nFixed the objective and waypoint in the Saya’s Vigil Quest not updating to indicate Extraction is available in the “Board Hek’s Galleon” stage if the player took an alternate path to scan the shard. \nFixed the Tenet Glaxion and Tenet Plinx not counting towards the “Meeting Adjourned” Challenge (Craft a Sisters of Parvos Tenet Weapon). \nFor those affected, we are planning to run a script to mark the Challenge as complete (if you had crafted these Weapons) with the launch of Koumei and The Five Fates update releasing this fall.\nFixed Kullervo’s Bane description incorrectly listing Envy as a Spiral that Kullervo’s Hold spawns in. It now correctly lists Fear, Anger, and Sorrow. \nFixed crash that could occur when loading into missions. \nFixed a rare crash caused by using Sevagoth’s Gloom in a town.\nFor list of known issues for The Lotus Eaters that require future code changes and or did not make it into this Hotfix, visit our dedicated thread:\nhttps://forums.warframe.com/topic/1409843-the-lotus-eaters-known-issues/\n",
"changes": "",
"fixes": "",
"type": "Hotfix"
},
{
"name": "The Lotus Eaters: Hotfix 36.1.3",
"url": "https://forums.warframe.com/topic/1410851-the-lotus-eaters-hotfix-3613/",
"name": "PCThe Lotus Eaters: Hotfix 36.1.3",
"url": "https://forums.warframe.com/tags/PC/",
"date": "2024-08-27T20:08:09Z",
"additions": "",
"changes": "Made several improvements to Duviri sounds. \nChanged Akarius Prime’s shot sound to be less high-pitched.    \nUpdated the position of the Ares Helmet on Styanax so that it is rotated slightly lower at the Artist’s request.\nThis also fixes gaps in the mesh from appearing.\n",
"fixes": "Netracell Changes & Fixes:\nFixed the following issues with the Saya’s Vigil Quest: \nFixed being unable to progress in the Saya’s Vigil Quest after loading into Cetus while in a Squad with a player who had completed it. \nSince this is intended to be a Solo quest, a popup will now ask you to leave your Squad to begin it. \nFixed being unable to replay Saya’s Vigil due to objective markers not appearing. \nFixed enemies not spawning if Host Migration occurs at the start of an Alchemy mission in the Circuit. \nFixed being unable to further target enemies with Atlas’ Landslide after they’ve been Petrified and have been ragdolled by Landslide’s 3rd hit. \nFixed the “Don’t Blow It” (Complete 12 Conduits in Disruption) Nightwave Act not tracking progress for Clients. \nFixed the Maginav Prime Signa offset being too high on most Warframes. \nFixed mesh scale of the Corachrix Shoulder Armor when equipped on Banshee’s Voidshell Skin. \nFixed Lotus’ facial animations jittering during The Lotus Eaters cutscenes. \nFixed a floating Aggri Formation near the Northwind Village in Duviri. \nFixed Sevagoth Prime's Shadow Helmet showing as a cosmetic that you do not own in the inbox message received after purchasing Prime Access. \nFixes towards a crash that occurs in Railjack missions. \nFixed a crash caused by a combination of Mirage and the Synoid Simulor in the Simulacrum. \nFixed a script error on SteamDeck caused by interacting with a Loc-Pin after it had been placed.\nFor list of known issues for The Lotus Eaters that require future code changes and or did not make it into this Hotfix, visit our dedicated thread:\nhttps://forums.warframe.com/topic/1409843-the-lotus-eaters-known-issues/\n\n",
"description": "Note: We are looking to increase the visibility of the border, as it is at times difficult to see, especially with an abundance of enemies around.",
"changes": "",
"fixes": "",
"type": "Hotfix"
},
{
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