Skip to content

Commit

Permalink
feat(patchlogs): new patchlogs
Browse files Browse the repository at this point in the history
  • Loading branch information
wfcd-bot-boi committed Aug 21, 2024
1 parent 5e57e38 commit 9c138cf
Showing 1 changed file with 9 additions and 0 deletions.
9 changes: 9 additions & 0 deletions data/patchlogs.json
Original file line number Diff line number Diff line change
@@ -1,4 +1,13 @@
[
{
"name": "Update 36.1.0: The Lotus Eaters",
"url": "https://forums.warframe.com/topic/1409856-update-3610-the-lotus-eaters/",
"date": "2024-08-21T15:05:12Z",
"additions": "Added a 100 x Air Support Blueprint Recipe to the Tenno Lab in your Clan Dojo!\nAdded an In Memoriam shrine to honor a Digital Extremes Tenno.\n",
"changes": "Update 36.1.0: The Lotus Eaters:\n\nA strange call comes from beyond and must not go unanswered.\nConcerned with a strange disturbance in the Man in the Wall's domain, the Lotus bids you to investigate. This kicks off The Lotus Eaters, a short prologue Quest that will set the stage for Warframe: 1999 and the battles yet to come this winter.\nYou must complete the Whispers in the Walls Quest to begin The Lotus Eaters Quest from your Codex.\nAnswer the call, Tenno.\nShare feedback & bug reports on The Lotus Eaters in the dedicated subforum.\n\nThe dark helmsman re-emerges, powerful and pristine. With the regality of a dashing naval commander, Sevagoth Prime (and his gilded Shadow) are armed and ready for any encounter — on the high seas, in the Proximas, or beyond.\n\nThe gilded helmsman emerges from the tempest, his shadow a lure for doomed souls.\nWe’ve also added extra Polarities (more than the typical Prime variant) to Sevagoth Prime, his Shadow Prime and Shadow Claws Prime. Since Sevagoth Prime has two Exalted items we wanted to help reduce the overall Forma needed for him!\nSevagoth Prime has an additional Naramon Polarity. \nSevagoth’s Shadow Prime has additional Naramon and Vazarin Polarities. \nShadow Claws Prime has an additional 3x Madurai Polarities.\n\nSend shivers down your enemies' spines with this wrist-mounted sidearm. As the signature weapon of Sevagoth Prime, it deals additional headshot damage when wielded by him.\nThis brave deckhand defends his crew with Verglas Prime.\nInstantly gain access to Sevagoth Prime Access from the in-game Market or earn Relics in-game to craft Sevagoth Prime, Epitaph Prime and the Nautilus Prime in your Foundry.\nNow that Sevagoth Prime Access is available, the following items have been added to the Prime Vault for a future Prime Resurgence rotation. If you have Relics that contain these items they will remain in your Inventory.\n\nRevenant Prime\nPhantasma Prime\nTatsu Prime\nAs with each round of Prime Access come updated Riven Disposition numbers \ncheck the full details here: https://forums.warframe.com/topic/1409184-august-2024-riven-dispositions/\nIncreased the innate enemy sense (their ability to detect players) in Open Landscapes from 30m to 80m.\nWaypoint markers will now appear on enemies in certain Open Landscape Bounties when the following conditions are met. The intention of these markers is to offer players assistance when they are having difficulty with the Bounty!\nExterminate Bounty: when 2 minutes remain.\nDefend an Area: when Control Level falls below 30%.\nSupply Sabotage: Carrier enemy is marked with 3 or fewer enemies remaining. \nMade the following changes to lower-level missions to offer more engaging combat. Our goal is to strike a balance between not being too punishing, but also encouraging players to adopt behaviors that will help them take on harder content -\nie. not just standing still and shooting folks. \nIncreased enemy spawns on Mercury, Venus, Earth, Mars, Phobos, Ceres, and Jupiter (base version only, Steel Path remains the same).\nIncreased accuracy of Grineer and Corpus enemies below level 55. \nAdjusted Grineer Trooper behavior to work more closely within their effective weapon range. \nIncreased base damage multiplier for Grineer and Corpus, but amended how it scales to compensate. The goal is to make them hit harder at lower levels, but keep things the same for higher difficulty content.\nReduced the amount of enemy spawns around the Spy Vault during the Vox Solaris Quest to make that section a bit less difficult for new players. \nThis level reduction has also been applied to Venus Spy missions below level 20. \nPlayers are now unable to play regular missions during the Vor’s Prize Quest. This prioritizes the tutorial missions and reduces confusion on what nodes they should be playing -\nie. the only one available to them will be the next mission in this Quest!\nOnce players have completed Vor’s Prize, the nodes they have unlocked will become accessible once more.\nImproved the flow of the Saya’s Vigil Quest as follows:\nIntegrated Konzu’s “Prove Yourself” Bounty into Saya’s Vigil Quest instead of players needing to complete it and then initiate the Quest. The Tenno Guide will now take players to Cetus to talk to Konzu to streamline the process.\nImproved waypoints and objective text to clarify next steps for players.\nRemoved “Refuse” voice line option when talking to Saya, as players can simply leave Cetus if they do not want to continue. Selecting it would require them to reload Cetus if they wanted to proceed.\nAccepting Saya’s Quest will now direct players to walk through the Cetus doors instead of immediately teleporting them out into the Plains of Eidolon. This reinforces expected behavior of how to enter the Plains from Cetus once the Quest is complete. \nChanged Vendor icons on the Cetus Map to white instead of yellow to contrast them from Quest objectives. \nChanged Excavation waypoints and objective text as follows to better explain mission mechanics:\nOnce Extraction becomes available, the Extraction waypoint marker now remains completely visible for the remainder of the mission. “Get to Extraction” is now the Main Objective once players have completed one dig, with “Complete Additional Excavations” listed below it as a Bonus Objective.\nFor players who are learning this game mode, this ensures they know when and how they can leave. Experienced players will know to stick around for additional digs, if they wish!\nAlso rearranged “Digs Completed” HUD element to be below a new “Excavation” header to make room for the Bonus Objective text. \nUpdated mission transmissions to better explain mission mechanics and added additional hint transmissions.\nFixed players being teleported to the end of the Bullet Jump tutorial in the Awakening Quest if they fall into a certain teleport volume. Now they will be teleported to the start of the section they failed so they can re-attempt it!\nFixed the Necramech at the end of the Heart of Deimos Quest being a regular Necramech instead of the Quest-specific boss.\nAlso increased the overall health and tankiness of this foe.\nFixed Caches in the Vox Solaris Quest not being properly embedded in the ground. \nFixed enemies spawned during the Captain Vor fight in the Vor’s Prize Quest being level 10 instead of 3 (to match mission level).\nShare feedback & bug reports on these new player experience changes in the dedicated subforum.\nIncreased the number of Forma Blueprints earned from Uncommon Void Relic rewards from 1 to 2.\nThis was a common request from the community, now made reality!    \nReduced Steel Path Mirror Defense incursion waves from 5 to 2. \nUpdated all Mining Tool descriptions to include “Travel far from Hub settlements for the best chance of mining rare minerals”.\nReduced the sound muffling when using Ash's Smoke Screen, Banshee's Silence, Ivara's Prowl, and Loki's Invisibility. \nHigh importance gameplay-related sounds will no longer have any muffling applied to them when these abilities are in-use.\nRemoved the ability to donate Duviri Orbiter Decorations to the Dojo if a Dojo Decoration recipe also exists for that item. \nThis was causing certain Dojos to be inaccessible if they marked a room containing the Duviri Orbiter Decoration variant for destruction.\nAffected Duviri Orbiter Decorations in Clan Vaults have been replaced with appropriate resources to build the Dojo Recipe. Placed Duviri Orbiter Decorations in Dojos have been swapped to the Dojo Decoration variant as well.\nBundles containing color palettes will now list included the item as \"[Name] Color Palette\" on-hover to help clarify pack contents.\nAdjusted the audio mix on the Tenet Glaxion.\nPlayers can now interact with their parked Landing Crafts in the Chrysalith to leave the Hub, just like in Relays.\nReworked Mission 2 of the Duviri Paradox Quest to remove its tutorial elements, and added a small introduction to the Tales of Duviri book.  \nSince the Duviri Paradox was initially designed as an alternative starting point for new players, its early missions included various tutorial elements for Warframe gameplay. These are no longer necessary due to the Quest now being locked behind the Uranus Junction as of 36.0.8.\nAdded more space between subtitles and UI options lists so that they don’t overlap. \nChanged the button on unowned equipment in the Arsenal from “Purchase” to “View Details” to clarify that it will take you to its Market page instead of inferring that it will be purchased upon selecting that button.\nOptimized Duviri memory usage.\nFixed performance issues caused by Warframe Articula using a Loadout equipped with Harrow. \nFixed cases of spamming Transference causing significant performance issues for Clients.\n",
"fixes": "Fixed Sevagoth’s Shadow not having its temporary invulnerability on subsequent casts after its initial spawn. \nFixed Sevagoth Shadow Claws having a Naramon polarity in the Stance slot.\nSince Shadow Claws’ pre-installed Stance has no polarity, this had no effect on gameplay but the recent changes to polarity modding UI brought this discrepancy to light. Players who rearranged their polarities in the past will not have their polarities fixed.\nFixed various armor offset issues on the Sevagoth Glaukus Skin. \nFixed lingering Melee Incarnon Combo VFX while using Sevagoth’s Exalted Shadow. \nFixed getting teleported outside of the level after being downed as Sevagoth in a Crewship when it explodes during a Railjack mission.\n\nTennoGen Shadows has been expanded with even more eye-popping creations from the Warframe community's talented artists!\nCheck out the latest Kuva\nand Grineer-themed gear along with a hot new Skin for Styanax and more:\n\nA unique skin for the Styanax Warframe, designed by blazingcobalt and Vis.\n\nA syandana for your Warframe, designed by led2012 and Xtygian.\n\nA unique fist weapon skin designed by Travelling Merchant.\n\nA unique heavy blade skin, designed by Erneix and edwino22.\nFixed misaligned enemy markers in Railjack missions.\nAlso fixes cases of enemy markers being misaligned with custom HUD scaling.\nFixed scaling issues for various Railjack HUD elements with custom HUD scaling applied.\nFixed Akmagnus appearing in Teshin’s Cave if players own Akmagnus Prime.\nFixed being unable to Chat Link the Axi M5 Relic.\nFixed offset issues with the Pyraxis Chest and Arm armor on the Ember Heirloom skin.\nFixed Tenacious Bond stacking multiple times when using a Panzer Vulpaphyla with Panzer Devolution.\nFixed Tenacious Bond’s buff icon not appearing in the HUD if equipped on both Venari and a Companion.\nFixed Tenacious Bond’s buff not deactivating when Venari dies, to be consistent with how it works on other Companions.\nFixed using Transference rapidly while flying into a wall in Titania's Razorwing causing players to become invincible. \nAlso fixes the camera disconnecting from player if the pause menu is opened during this state. \nFixed Void Trader fast travel via the Gear Wheel placing players behind Baro. \nFixed Kuva Pump Chest Plate not appearing when equipped on Protea. \nFixed Hidden Chest waypoints persisting after a host migration in Duviri.\nFixed Trumna’s alt fire missing SFX.\nFixed Sancti Magistar missing stats tab on-hover. \nFixed parts of the Verdilac not properly taking energy color.\nFixed missing custom texture shoulder attachments for the Oberon Wendigo Skin.\nTenno who already purchased this skin will receive the Oberon Wendigo Armor in their inventory upon login. \nFixed missing transmission portrait for The Business in the Deadlock Protocol Quest. \nFixed missing transmission portrait for Rude Zuud in the Exploiter Orb fight. \nFixed floating Cyst on the Hydroid Rakkam skin. Now the Cyst should be nicely nestled in his neck where it belongs!\nFixed the fly-in cutscene for the Zanuka Hunter Recovery Mission not showing Jupiter. \nFixed various armor offset issues for the Drifter while wearing Vahd Pauldrons. \nFixed the right Syrinx Leg armor being slightly offset on Lavos. \nFixed broken water texture and various map holes in the Tyl Regor fight arena.\nFixed background music not playing when directly loading into a specific mission in The New War Quest.\nFixed a map hole in the Grineer Asteroid tileset. \nFixed various map holes in the Orb Vallis.\nFixed some of the Corpus Air Drop Caches in the Vox Solaris Quest hovering above ground. \nFixed a bug with the Heron Operator voice. \nFixed Ki’Teer Lux Pedestal clipping into the floor of its diorama.\nFixed a crash. \nFixed weekly Conclave challenges not working (this was preventing rewards from being received after completing challenges). \nFixed the stats list for Kuva/Tenet weapons above rank 30 not filling the whole space in the UI.\nFor list of known issues for The Lotus Eaters that require future code changes and cannot be addressed in a Hotfix, visit our dedicated thread:\n\n\n",
"type": "Update"
},
{
"name": "Jade Shadows: Hotfix 36.0.8",
"url": "https://forums.warframe.com/topic/1407034-jade-shadows-hotfix-3608/",
Expand Down

0 comments on commit 9c138cf

Please sign in to comment.