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feat(patchlogs): new patchlogs
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wfcd-bot-boi committed Jan 9, 2024
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[
{
"name": "Whispers in the Walls: Hotfix 35.0.7",
"url": "https://forums.warframe.com/topic/1380121-whispers-in-the-walls-hotfix-3507/",
"date": "2024-01-09T18:59:10Z",
"additions": "",
"changes": "Whispers In The Walls: Hotfix 35.0.7:\nChanged the Violet Archon Shard embed bonus affecting Health/Energy pickups to function similarly to the Equilibrium Mod. Now, Health/Energy Orbs can be picked up if one is full, but the other is not to apply the bonus. \nChanged the \"Regenerate Shields when you inflict an enemy with Blast Status\" Topaz Archon Shard embed bonus to no longer apply when Shield Gate is triggered. \nAn unintended degree of invulnerability could be obtained using this effect while continuously triggering Shield Gate, so it was changed to function similarly to Caliban’s Lethal Progeny ability, where the Shield recharge is disabled when Shield Gate is triggered and only resumes when the Shields begin to regenerate themselves. \nChanged the required amount of players needed to start the Effervo boss fight from all squad members to half. This addresses feedback that the boss fight could take a long time to start (and potentially result in Host migrations) if players were off collecting Voca, resources, etc, instead of moving to the boss zone. Players outside of the zone will now be teleported into the arena once activated. \nChanged Pangolin Prime’s Slam attack to match its base version:\nNow applies a forced Slash Status Effect. \nChanged damage type from Impact to Puncture. \nReplaced the “Skip” button in the Circuit reward screen with a “Continue” option if multiple rewards are available. This aims to help prevent players from skipping them all, and instead, will now show the next reward. \nArcanes offerings from Vendors are now displayed as unranked. \nHovering over the Arcane will now display both its unranked and max rank stats. This is to help avoid players thinking they are buying a fully ranked Arcane.\nAdded a Default Mod Config for the Grimoire in Teshin’s Cave options. \nMandonel’s orb will now spin faster during reload for some added flare!\nRemoved mention of Syndicate Sigils in the “Loyalty” Nightwave Act’s tip description, as they are no longer required with the Pledge system to gain Standing.\nImproved spawn rates of The Anatomizer and The Severed Warden enemies in Alchemy Bounties. Particularly to address the issue of being unable to complete the “Kill X Flying Enemies” Bounty Challenge. \nFixed individual Focus School Eidolon Lens Blueprints being rewarded in Rotation C of the Survival, Persto mission instead of the intended Eidolon Lens Blueprint. \nEach individual Lens Blueprint had a drop rate of 10% for each type, so we have adjusted the drop tables to compensate for this change by increasing the drop rate for the Eidolon Lens Blueprint and the Mandonel Barrel and Receiver. More details in the public drop tables. \nFixed cases where Rogue Voidrigs would not spawn/be marked on the map.\nWith this fix, the “Kill 2 Rogue Voidrigs” Bounty Challenge has been re-enabled! It was disabled in Hotfix #2, as the above issue was preventing Bounties from being completed.\nFixed case where Rogue Voidrigs would suddenly teleport to a different location after being spawned by a Rogue Culverin. \nFixed Rogue Culverins’ animations popping while spawning a Rogue Voidrig. \nFixed the map search radius for Necramite Drones not appearing in Netracell missions (including the Whispers in the Walls Quest stage). \nFixed reward containers in the Netracells having different Codex entries. \nFixed breaking a Murmur Sarcophages counting as more than one towards the “Find X Murmur Sarcophages” Bounty challenge. \nFixed hitches occurring after hacking a Necramech summon terminal. \nFixed the maximum number of Vitreums that can be activated simultaneously in the Assassination, Effervo mission not scaling based on Squad size. \nFixed damage type icons appearing next to the “Vitreum Seeking” UI in the Assassination, Effervo mission instead of “A, B, C…” to indicate which Vitreum is active and where. \nFixed Murmur Eyes not despawning after its timer has run out in the Assassination, Effervo mission. \nImproved the accuracy of the direction in which broken furniture pieces will fly out when destroyed. We’re collectively keeping the Necramites employed with all this senseless furniture demolition. \nFixed certain character color customizations (if you know you know) not appearing in their transmissions. \nFixed loss of UI functionality in the certain character color customizations screen after saving. \nFixed the Cavia rank up dioramas being obfuscated by Vendor UI if you interacted with them before it appeared. \nFixed opening Operator Equipment in the Sanctum Anatomica in the “Back to the Future” stage of the Whispers in the Walls Quest causing functionality loss. \nFixed minimap waypoint for the Grimoire page not disappearing after collecting it in the “Lost and Found” stage of Whispers in the Walls Quest. Also fixed the Lotus “mission complete” transmission playing on extraction.\n",
"fixes": "Fixed rare instances where selecting an account that has not completed Vor’s Prize as your primary during the merging process would cause progression issues for the merged account.\nFixed rare case where merged PC and Console accounts that were in the same Clan would no longer be a member of it in the merged account.\nIf you have experienced this and would like assistance returning to your Clan, you can submit a ticket to support.warframe.com. \nFixed rare case where TennoGen purchases made via the Steam Workshop would be incorrectly locked to a player’s Console account instead of their PC account (as intended) if the player was logged in on Console at the time of purchase.\nWe are working on a script to correct this for affected players. \nFixed Companion Incubation not progressing after merging two accounts that both had a Companion active. Moving forward, new merges will automatically move those Companions into Stasis to avoid this issue. \nIf you have experienced this issue and need assistance in regaining access to those Companions, you can submit a ticket to support.warframe.com.\nFixes towards DirectX 12 AMD graphics card crashes. \nDirectX 12 was disabled in Hotfix 35.0.4 as a temporary solution while we worked on a fix (PSA here). We have re-enabled DirectX 12 for AMD Graphics Cards in this Hotfix now that we have made some progress \nbut we encourage you to continue to share your findings here if the issues persist. \nFixed Topaz Archon Shard embed bonuses not triggering from enemies that were killed by the required conditions.  \nFor example, if you killed an enemy with Electricity Damage, it would not trigger the embed bonus of gaining Ability Damage on enemies affected by Electricity Status. With this fix, if the killing blow was going to apply the required condition, it will count towards the embed bonus. \nFixed the \"Regenerate Shields when you inflict an enemy with Blast Status\" Topaz Archon Shard embed bonus removing Overshields when triggered. \nFixed a Wares option appearing at Mother when interacting with her immediately after arriving into the Necralisk. \nFixed being unable to complete the Enigma in Kullervo’s Hold due to the final target door not opening.  \nFixed the Ammo Pool for Primary Weapons increasing beyond its max intended amount after transforming the Angstrum to its Incarnon Form and picking up ammo while Primary is out.\nFixed Wisp’s Animation Sets missing a custom animation while running with the Grimoire. The floor is always lava challenge is officially back on!\nFixed Clients not seeing some of Mandonel’s animations. \nFixed dual wielding with the Cirriped Epitaph Skin equipped causing the Epitaph to have offset issues. \nFixed player Voidrig’s arm not moving when aiming down sights while standing still. \nFixed Grimoire’s projectile explosion sound FX at times cutting off. \nFixed projectile explosion sound FX missing for the Morgha and Kuva Ayanga ground Archguns. \nFixed flat lighting issues in the Cambion Drift.\nFixed the “Last Words” Ground Finisher missing a Blast Damage icon in the High Noon and Bullet Dance Stance Mod screen. \nFixed the Stahlta Shock Rifle Skin missing controller vibration support. \nFixed icon missing in the HUD for Burston Incarnon’s “Fortress Salvo” buff.\nFixed incorrect icons being used in the HUD for the Zylok and Kunai Incarnon evolution buffs.\n",
"type": "Hotfix"
},
{
"name": "Whispers in the Walls: Hotfix 35.0.6",
"url": "https://forums.warframe.com/topic/1377693-whispers-in-the-walls-hotfix-3506/",
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