Releases: Wallby/gpu-mini
Releases · Wallby/gpu-mini
0.1 (alpha)
First release of gpu-mini.
To link libgpu-mini.lib/libgpu-mini.a..
- on windows..
- add library folder $(VULKAN_SDK)/Lib/
- add library vulkan-1
- on chromeos (linux)..
- add libraries vulkan and X11
To use gpu_mini.h..
- on windows..
- add include folder $(VULKAN_SDK)/Include/
Here is an example of using gpu-mini..
#include <window_mini.h>
//#define GM_SAFETY //< uncomment this or manually add ELoadVulkanParametersFlag_Safety to loadVulkanParameters.flags to enable validation layers
#include <gpu_mini.h>
int bQuit = 0;
void on_window_closed(int window)
{
bQuit = 1;
}
enum
{
EProgress_LoadedWindowMini = 1,
EProgress_AddedWindow = 2,
EProgress_LoadedVulkan = 3,
EProgress_LoadedVkinstance = 4
};
int main(int argc, char** argv)
{
int window;
do
{
if(wm_load() != 1)
{
break;
}
progress = EProgress_LoadedWindowMini;
wm_set_on_window_closed(&on_window_closed);
struct wm_info_t infoAboutWindowMini;
if(wm_get_info(&infoAboutWindowMini) != 1)
{
break;
}
struct wm_add_window_parameters_t addWindowParameters = wm_add_window_parameters_default;
struct wm_window_source_t windowSource = wm_window_source_default;
if(wm_add_window(&addWindowParameters, &windowSource, &window) != 1)
{
break;
}
progress = EProgress_AddedWindow;
struct wm_info_about_window_t infoAboutWindow;
if(wm_get_info_about_window(&infoAboutWindow) != 1)
{
break;
}
struct gm_load_vulkan_parameters_t loadVulkanParameters = gm_load_vulkan_parameter_default;
if(gm_load_vulkan(&loadVulkanParameters) != 1)
{
break;
}
progress = EProgress_LoadedVulkan;
struct gm_load_vkinstance_parameters_t loadVkinstanceParameters;
#if defined(_WIN32)
loadVkinstanceParameters.win32.hinstance.a = infoAboutWindowMini.win32.hinstance.a;
loadVkinstanceParameters.win32.hwnd.a = infoAboutWindowMini.win32.hwnd.a;
#else //< #elif defined(__linux__)
loadVkinstanceParameters.xlib.display.a = infoAboutWindowMini.xlib.display.a;
loadVkinstanceParameters.xlib.window.a = infoAboutWindowMini.xlib.window.a;
if(gm_load_vkinstance(&loadVkinstanceParameters) != 1)
{
break;
}
progress = EProgress_LoadedVkinstance;
while(bQuit != 1)
{
wm_poll();
}
} while(0);
if(progress >= EProgress_LoadedVkinstance)
{
gm_unload_vkinstance();
}
if(progress >= EProgress_LoadedVulkan)
{
gm_unload_vulkan();
}
if(progress >= EProgress_AddedWindow)
{
wm_remove_window(window);
}
if(progress >= EProgress_LoadedWindowMini)
{
wm_unload();
}
return 0;
}