By Mortarch of Sacrament (Steam Workshop page)
This mod makes changes to Arkhan's faction by giving him access to The Lore of Vampires. It also adds additional units with unique unit cards, over 20 new technologies and access to Bloodline Lords & Scrap Upgrades via the submods listed below.
Bloodline Lords are unlocked via technology and spending Canopic Jars. SUBMOD REQUIRED
Liche Priest (Vampires) - available at the start of the campaign and shares the same unit capacity as the Liche Priests. Can be increased with Liche Priests events or capacity.
- Raise Zombies for Liche Priest (Vampires)
- Eldritch Blast for Arkhan and acts similar to Venom Wave and Wrath of Ptra
- Army Ability - Raise Skeleton Warriors
- Army Ability - Rain of Souls
- Major Garrison
- Minor Garrison
- Dark nexus
- Vampire Beasts
- Winds of Magic +20 [all armies faction wide]
- Vampiric Corruption +1
- Magic Resistance +5 [all armies faction wide]
- Crypt Ghoul Unit Capacity +8
- Vargheist Unit Capacity +2
- Crypt Horror Unit Capacity +2
- Vampiric Corruption +1
- Crypt Ghoul Unit Capacity +8
- Vargheist Unit Capacity +2
- Crypt Horror Unit Capacity +2
- Vampiric Corruption +1
Please report bugs here.
Please use this link to download the previous version of the mod if you need to complete campaigns.
Bugfixing and Submods
- I could not have done this mod without the help of other amazing modders from C&C Modding Den! Come join me and chat with other modders.
- Taste of Capitalism: Grave Guard Halberd Unit Card
- Guv for allowing me to use his Cairn Wraith and Mortis Engine unit cards.
- Prop Joe for the Bloodline Unlock script.
- smOkin for the script to enable the horde mechanic on two of my agents.
- Huge thanks to xxxxxxxx who provided feedback on Arkhan’s unique Lords and their traits.
- shiny for the Raise Dead script, unit cards and UI work.
- All images and assets used on this page are property of Creative Assembly.