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Extracting Wayward Assets
The assets of Wayward (images, sounds, and compiled scripts) can be extracted for use in your own mods — for example, to create a new image for an item in your mod based on an existing item's image.
You should already have this installed if you're doing mod development, but just in case, here's the link again.
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Navigate to Wayward's
app.asar
file. If you're on Windows, the command will be something like:
cd "C:\Program Files (x86)\Steam\steamapps\common\Wayward\resources"
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Extract the contents of the file:
npx @electron/asar extract app.asar wayward-resources
The first time you run this command, you'll get a prompt like this:
Need to install the following packages:
@electron/asar@3.2.4
Ok to proceed? (y)
You should be able to press enter or type y
and press enter, and then Wayward will be extracted into a folder called wayward-resources
.
Next: Resources & Examples
Getting Started
- Introduction
- Prerequisites
+mod create
&+mod update
- mod.json
- Extracting Assets
- Resources & Examples
- Frequently Asked Questions
Mod Content
Script Documentation
- Using Translations
- Registrations
- Event Handlers
- Injection
- Adding Items
- Adding Doodads
- Adding Creatures
- Adding Magical Properties
- Actions & Multiplayer
- Adding Dialogs
- Context Menu/Action Bar Actions
- Inter-mod Registries
(apologies for all the missing guides, we'll get to them at some point)