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Since C# does not currently support CallableCustoms this PR adds a setting to the LuaAPI class,
luaAPI.use_callables
. It defaults to true. When set to true Lua functions pulled from the Lua state will use the LuaCallable type which is a CallableCustom. For c# or even gdScript to get around #155 it can be set to false to use the LuaFunctionRef type instead which is a RefCounted. It behaves identical to the LuaCallable type but uses aninvoke
method instead.This is what the README example would look like for c# now