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A libjpeg-turbo wrapper for Unity - Runs on HoloLens and Oculus Quest

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WeibelLab/JPEGTurbo-Unity

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JPEGTurbo-Unity

Example of JPEGTurbo-Unity running on the editor

A libjpeg-turbo wrapper for Unity - It runs on HoloLens and Oculus Quest.

Roadmap

  • Decoding JPEGs to RGB (~92ms of latency on a local 5G WiFi using HoloLens 2, ARM64)
  • Decoding JPEGs to YUV (faster as YUV can be transformed to RGB in a shader
  • Encoding JPEG

Installing JPEGTurbo-Unity

There are two ways to install JPEGTurbo-Unity:

  1. Installing JPEGTurbo-Unity through Unity's Package Manager (Recommended).
  2. Downloading and importing the assets package

Installing through the Unity Package Manager

We highly recommend using the following URL on Unity: https://github.com/WeibelLab/JPEGTurbo-Unity.git

Follow instructions from https://docs.unity3d.com/Manual/upm-ui-giturl.html

Downloading and importing the assets package

Please, head to the Releases webpage to download the latest Unity package for JPEGTurbo-Unity.

Projects using JPEGTurbo-Unity

If you wish to add your project here, please, create an Issue

License

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Citation

DOI

If you make use of this library in your research project, please, don't forget to refer to it by citing the following work:

@inproceedings{gasques2021artemis,
  title={ARTEMIS: A collaborative mixed-reality system for immersive surgical telementoring},
  author={Gasques, Danilo and Johnson, Janet G and Sharkey, Tommy and Feng, Yuanyuan and Wang, Ru and Xu, Zhuoqun Robin and Zavala, Enrique and Zhang, Yifei and Xie, Wanze and Zhang, Xinming and others},
  booktitle={Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems},
  pages={1--14},
  year={2021}
}

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A libjpeg-turbo wrapper for Unity - Runs on HoloLens and Oculus Quest

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