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An almost-sort-of REPL for the Rust programming language. Basically stable, and as feature-complete as it is likely to ever be.

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Rustic

This is Rustic[1], the worse-is-better REPL[2] for the Rust programming language.

(Actually, Rustic is more of an incremental source file compositor and validator (ISFCV) than a REPL, but it's more-or-less identical in terms of use.)

Although I haven't had a chance to test it on platforms other than Linux, Rustic should be stable. Please report any bugs encountered to the issue tracker on Github.

Major Features

  • Persistent evaluation history, with optional transience
  • Readline support
  • Easily upload code (with evaluated output) to Gist
  • Low-friction logging
  • Works with any and all builds of Rustc (as far as I know)

Platforms

Tested on Linux. Assumed to work on Mac and Windows.

Installation

The file you want to be executing is in the build directory in the Git repository (the .rc and .rs files are just there to appease Cargo). If you install it via Cargo (cargo install rustic), Rustic will be in .cargo/bin.

Rustic requires Python 3 to run. Yes, Rustc itself only requires Python 2.6, but Python's subprocess library changed substantially between 2.6 and 2.7, and as long as we're introducing version incompatibilites we may as well go for the gusto.

(Why not implement it in Rust, you ask? Because as a tool for learning the language, it's not very useful for a REPL to undergo constant breakage due to the rapidity of language development and inevitable syntax changes. (Also, I needed a REPL before I could even begin to learn Rust.) If you'd prefer a real REPL written in Rust, try rust-repl.)

Also, naturally, Rustic requires a functioning version of Rustc.

In addition, Rustic is installed alongside colorama, a Python library for platform-independent coloration of terminal output. However, Rustic doesn't require those files to operate--you can delete them, or simply move Rustic somewhere else, and the only effect will be the absence of colored output.

Usage

At the [Input] prompt, enter as many newline-separated commands as you like. On a readline-enabled platform, use the arrow keys to cycle through previously entered commands. Entering a blank line will cause all the preceding lines to be evaluated and their output printed. If there are no errors in a batch of evaluated lines, those lines are remembered for subsequent evaluation passes. For example:

[Input]
let foo = 'hello';

[Compiler error]
.rustic.scratch.rs:3:16: 3:16 error: unterminated character constant
.rustic.scratch.rs:3     let foo = 'hello';
                                     ^

[Input]
let foo = "hello";

[Input]
?foo

[Output]
rust: "hello"

As you can see, you can use ?expr to insert a logging statement for expr.

What's really happening here is that Rustic is just remembering all the commands you've entered, recompiling the lot of it with every evaluation pass, and running the program anew. This means that if you evaluate commands with side effects, these will recur with each evaluation:

[Input]
log(error, "side effects!");

[Output]
rust: "side effects!"

[Input]
let b = "I sure hope there are no side effects lurking about";

[Output]
rust: "side effects!"

Note that using the ?expr syntax does not cause the logging statement to recur in future evaluations. You can clear Rustic's remembered commands by typing an EOF character at the input prompt (^D on Unix) or by using the magic word %clear.

If you don't want your commands to be saved for future evaluation passes, enter ? on its own line to order Rustic to discard all subsequent commands in that batch after the initial evaluation:

[Input]
let a = 2;
?
let b = 3;
?a+b

[Output]
rust: 5

[Input]
?a+b

[Compiler error]
.rustic.scratch.rs:5:17: 5:18 error: unresolved name: b
.rustic.scratch.rs:5     log(error, a+b);
                                      ^

Use either ^C or %exit to quit Rustic. You will be presented with the option to delete your scratch files; if you'd like to manually inspect your most recent .rs file and compiled executable, enter n to preserve them. They will be saved as hidden files in the directory in which Rustic was invoked.

I haven't really tried to push the limits of what this (admittedly lame) approach to a REPL can do. However, because it's just delegating all the heavy lifting to rustc, any program that compiles normally ought to work as expected:

Input:
fn fac(n: int) -> int {
    let result = 1, i = 1;
    while i <= n {
        result *= i;
        i += 1;
    }
    ret result;
}

Input:
?fac(5)
?fac(10)

Output:
rust: 120
rust: 3628800

Use %help to display a list of magic words, with brief descriptions:

[Input]
%help

[Magic]
Commands:
  %clear to reset the evaluation environment (equivalent to ^D)
  %exit to leave the interpreter (equivalent to ^C)
  %scratch to print your most recent scratch file
  %compmsg to enable/disable compiler messages (disabled by default)
  %putgist to upload your most recent scratch file and output to Gist

Perhaps the most thrilling of these is %putgist, which will automatically upload both your most recently evaluated scratch file and its output to Gist:

[Input]
import math;
let x = 0x42;
let y = 0b10100100;
?math::min(x, y)

[Output]
rust: 66

[Input]
%scratch

[Magic]
use std;
import math;
fn main() {
    let x = 0x42;
    let y = 0b10100100;
    // Transient:
    log(error, math::min(x, y));
}

[Input]
%putgist

[Magic]
Scratch file pasted to https://gist.github.com/1786708

[1] RUST Interactive, Cruddily

[2] Really Egregiously Poorly impLemented read/eval/print loop

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An almost-sort-of REPL for the Rust programming language. Basically stable, and as feature-complete as it is likely to ever be.

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