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0.9.0 Snapshot 1
Pre-release
Pre-release
WhyAreAllTheseTaken
released this
13 Nov 18:20
·
52 commits
to master
since this release
0.9.0 is finalised enough to be usable but some features are still incomplete/buggy.
The API is subject to change throughout this version.
Major Changes
- Slick2D is no longer used in the majority of the engine.
- All rendering is now handled through the renderer.
- Most core features are now custom built.
- A game class is now used instead of slick classes.
- Rendering is handled abstractly and so can (in theory) be implemented for other rendering libraries.
- LWJGL2Renderer is currently the main renderer.
- Renderer are implemented using inheritance.
- Input is now handled through the same API as rendering as most input polling is controlled by the renderer.
- Do not use the Keyboard or Mouse APIs from LWJGL for input as this can cause portability issues. Instead use the ones provided by the Game and Input classes
- The lighting engine can now be set using an enum
Features
- Rewrote transitions
- Game containers are now integrated into the game.
- States are now handled by RPGOnline
- Renderer can now do anything that was required of Slick2D by the old engine.
- A new image class is now used.
- Renderer now has version information.
- Reimplemented cutscenes using the renderer.
- Sky now uses renderer.
- Rewritten shaders
- Structs can now be used with shaders.
- Added fade transitions
- Added HDR
- Added better, more-efficient shader-based lighting
- Added antialiasing
Bug Fixes/Stability Improvements
- Fixed issue where error logs would not show for linking shaders
- Post processing in GUIs is a bit better
- FBOs are now used instead of pbuffers
- Less crashes now happen in the GUI system.
- Tiles are not clipped immediately if they span more than one tile.
Optimisations
- Wind textures have very little performance impact.
- Texture binding is now more efficient.
Misc Changes
- Debug screen is now more customisable.
- World state is now more modular.
- FPS is now computed to 7 decimal places.
- Graphics does not require a specific renderer unless the renderer implementor chooses to write their own.
- Default font changes
Deprecations
- Removed text color
- Removed controller support until it can be replaced.
- Removed snap to pixel
- Replaced MDR with HDR
- Deprecated buffer-based lighting.
- Slick shader was been mostly replaced.