Skip to content

WickedSmoke/evolvotron

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Evolvotron

Evolvotron is interactive "generative art" software to evolve images/textures/patterns through an iterative process of random mutation and user-selection driven evolution. If you like lava-lamps, and still think the Mandelbrot set is cool, this could be the software for you.

It uses C++, Boost, and the Qt GUI toolkit (v5.5 or later). It's multithreaded (using Qt's threading API).

Home page: http://www.bottlenose.net/share/evolvotron

This file describes how to build evolvotron. See the USAGE file for details of what the built executable can do.

If you manage to make practical use of evolvotron, especially if evolvotron derived imagery makes it into print or other mass media, I'd love to hear about it: please email!

Have fun Tim

Screenshot

LICENSE

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.

[The license should be in the LICENSE file in the same directory as this README]

BUILDING

There's no reason it shouldn't work on any platform with a correctly set up qmake. You do NOT need to be root (there is no install stage).

In the top level directory, you can either do

qmake "VERSION_NUMBER=x.x.x" main.pro
make

or just have both done for you by doing

./BUILD.sh

which will pick up the VERSION_NUMBER from the file VERSION in this directory.

Make will recurse into and build the libfunction & libevolvotron directories (which is 99% of the work) and some additional subdirectories with executables.

Among other things, this will give you an evolvotron executable which you can run immediately with

./evolvotron/evolvotron

and/or copy where you like (there are no shared libs or "resource files" needing additional attention).

See the USAGE file (or in-app manual) for instructions.

The author mainly tracks Debian stable.

Debugging builds

Many build failures are simply because the necessary Qt build tools aren't in your path:

which qmake
which moc

should both find something.

If you have gcc/c++ compile problems problems:

If you have to change anything, the chances are it should be changed in common.pro. Remember that any Makefiles you can see are generated by qmake from .pro files and therefore hacking on the Makefiles is generally a fruitless exercise.

Some source releases have had problems with other versions of gcc than the ones I test on. A COMPLETE record of a failed build would be appreciated (including the initial display of the gcc version). If you can fix it, then patches would be even better!

INSTALL

The evolvotron sources don't try to provide an installer. The assumption is that packagers will have a better idea of where files should be copied to on their systems, and the tools to do it. Doing make install will recursively descend into the various build directories, but does nothing in each one.

The things you're likely to want to install are (in order of interest):

The main executable and man page:

./evolvotron/evolvotron
./man/man1/evolvotron.1

User documentation (standalone version of the builtin manual):

USAGE

An HTML version of the above:

./evolvotron.html

Command-line driven tools and their man pages:

./evolvotron_render/evolvotron_render
./man/man1/evolvotron_render.1
./evolvotron_mutate/evolvotron_mutate
./man/man1/evolvotron_mutate.1

There are NO extra supporting files built (e.g shared libraries, config files, "resource" files) which need to be in special places for the software to work.

PACKAGING

There are a few things which might be useful to packagers:

mkdeb

  • script to build .deb files (using the strangely unpopular "yada", and pbuilder). This is used to build the .debs put up on sourceforge, but the "official" Debian ones (and Ubuntu derivatives) are more conventionally packaged by Gurkan Sengun. Yada is obsoleted as of Debian's "Wheezy" release however.

evolvotron.spec

  • For building RPM packages.

CODE DOCUMENTATION

If you have doxygen (and graphviz too) and want to build the source code documentation, execute doxygen at the top level. The documentation then appears in ./doc/html/.