2024-07-28.09-06-44.online-video-cutter.com.mp4
This is a function Graph visualization, we currently have three available, you can change between then on the Graph GameObject settings of the inspector:
- Sine Wave
- Multi Sine Wave
- Ripple Wave
- Sphere Wave
- Torus Wave
This project has two versions of the same Shader that are used to make the Graph colorful:
- The first is the PointSurface.shader, that makes use of the Default Unity render pipeline, built directly with shader language code
- The second is the PointURP.shadergraph, that makes use of the Universal Render Pipeline, built using shader graph (a graphical solution to build shaders on Unity editor).