Efficiently load and display images in the classic flipbook style.
We wanted to be able to build web pages that featured animations in the classic flipbook style which could be driven by scroll position, or feasibly some other incrementor/decrementor.
You can see an example here.
- Animates through a set of images by rendering them on an HTML5 canvas
- Loads lower quality images and upgrades to high quality versions if the animation is paused
This library exports a single function, flippyFramey
. It takes a single argument, an object of configuration options.
The function assumes:
- you have a canvas somewhere on the page
- you have at least one sets of images and no more than two (low and high quality)
- your images are hosted somewhere, and:
- your image sets follow a consistent naming scheme
- your image sets have consistent sizes (identical pixel measurements)
Below you'll find an example of how you can call the flippyFramey
function. This example passes the options that would be used by default anyway, so any configuration attributes that suit your purposes can be omitted at your discretion.
// there are no sensible defaults for these values
// just define them outside of the function call and pass them in
var thumbs={
width:960,
height:540,
scheme:function(index){
return 'http://your.content.distribution.network/and/naming/scheme/thumbs/image_'+index;
},
index:0,
};
var full={
width:1920,
height:1080,
scheme:function(index){
return 'http://your.content.distribution.network/and/naming/scheme/thumb/image_'+index;
},
index:0,
};
var flipper=flippyFramey({
// flippyFramey will draw to the canvas with the following id
canvas:'canvas',
// passing in the details for our thumbnail image set defined above
thumbs:thumbs,
// passing in the details for our full quality image set defined above
full:full,
// the rate at which thumbnails are fetched (1/rate)
// default is 1 thumbnail per 50ms
rate: 20,
// the time an image must remain static before upgrading to the full quality version
// this never gets used unless you pass an actual value to the 'full' attribute
// 50ms is probably good
upgradeDelay:50,
// how many times should you try to upgrade before giving up?
upgradeTries:10,
callback:function(flipperState){
// when function setup is complete, this function will be called
// don't confuse this with whether all the thumbnails have been loaded
// that might be added as an additional option, but not yet
// flipperState is just the same object that is used internally within flippyFramey
// that object is returned and assigned to 'flipper' within this example
},
});
The object returned by flippyFramey has attributes that you can then use to manipulate it's behaviour.
For instance, you can extend it via a number of hooks, like so:
flipper.on.fetchCompletion(function(){
// maybe you didn't want to allow the user to scroll
// until all the images had been loaded..
// start with scrolling disabled
// then enable it here
});
flipper.on.upgradeFailure(function(){
// notify when a full quality image has failed to load
});
flipper.on.upgradeSuccess(function(){
// notify when an image has successfully upgraded to a full quality version
});
flipper.on.draw(function(){
// called whenever an image is drawn to the canvas
});
Written by Williams New York
Licensed under the MIT license.