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  1. GameSystemsLocator GameSystemsLocator Public

    A package for managing game systems using a service locator with built-in bootstrapper

    C# 6

  2. Scheduler Scheduler Public

    Small package for Unity that provides nicer to use implementation of Invoke(..., delay)

    ShaderLab 1

  3. Messenger Messenger Public

    My implementation of messenger pattern without GCAllocation and performance of 1.7 ms for 100 senders and 10 000 listeners

    C# 6

  4. PostProcessing-CustomEffects PostProcessing-CustomEffects Public

    The project explores writing shaders for new post processing stack (v2)

    ShaderLab 9

  5. SurvivingTheHeat SurvivingTheHeat Public

    A game made in C++ using SFML. Uses a "Actor oriented" project structure and LDTK for level design

    C++ 1