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Reworked circular buffer implementation as they were issues with netw…
Compile #42: Commit e28574e pushed by Wolftein
February 19, 2024 21:40 1m 43s main
February 19, 2024 21:40 1m 43s
Fixed Geometry effect once more.
Compile #41: Commit abb0557 pushed by Wolftein
February 19, 2024 13:56 1m 49s main
February 19, 2024 13:56 1m 49s
Fixed Geometry.effect
Compile #40: Commit 86b8544 pushed by Wolftein
February 19, 2024 01:31 2m 6s main
February 19, 2024 01:31 2m 6s
Update Geometry.shader
Compile #39: Commit 1cfa629 pushed by Wolftein
February 19, 2024 01:12 1m 57s main
February 19, 2024 01:12 1m 57s
Update Geometry.shader
Compile #38: Commit f59e40d pushed by Wolftein
February 19, 2024 01:08 2m 0s main
February 19, 2024 01:08 2m 0s
Fixed client not initialized with attachment id 0
Compile #37: Commit 46940ad pushed by Wolftein
February 19, 2024 00:21 1m 56s main
February 19, 2024 00:21 1m 56s
Network service will now periodically flush all server(s) and client(s).
Compile #36: Commit 012d46c pushed by Wolftein
February 19, 2024 00:15 2m 10s main
February 19, 2024 00:15 2m 10s
Fixed writer not initializing correctly.
Compile #35: Commit ea6baec pushed by Wolftein
February 18, 2024 23:22 1m 56s main
February 18, 2024 23:22 1m 56s
Client::Write(Bytes) now writes directly to the internal socket's buf…
Compile #34: Commit 3f8a5e9 pushed by Wolftein
February 18, 2024 00:58 2m 7s main
February 18, 2024 00:58 2m 7s
Reverted to basic file when logging due to crashes.
Compile #33: Commit b013da2 pushed by Wolftein
February 18, 2024 00:29 1m 45s main
February 18, 2024 00:29 1m 45s
Added Audio::Format and allow Audio Engine to load different formats …
Compile #32: Commit a7d3b1d pushed by Wolftein
February 17, 2024 19:58 1m 44s main
February 17, 2024 19:58 1m 44s
Allow more older GPU to run Aurora.
Compile #31: Commit 6e7ccfb pushed by Wolftein
February 17, 2024 13:33 1m 51s main
February 17, 2024 13:33 1m 51s
Update Service.cpp
Compile #30: Commit 74aa035 pushed by Wolftein
February 17, 2024 01:49 2m 30s main
February 17, 2024 01:49 2m 30s
Log now uses a rotating file instead of truncating a file.
Compile #29: Commit c3d57e0 pushed by Wolftein
February 17, 2024 01:35 2m 0s main
February 17, 2024 01:35 2m 0s
Update Stream.hpp
Compile #28: Commit d101e43 pushed by Wolftein
February 17, 2024 00:57 2m 18s main
February 17, 2024 00:57 2m 18s
Fixed Stream::SerializeEnum()
Compile #27: Commit 3042aa4 pushed by Wolftein
February 17, 2024 00:55 1m 17s main
February 17, 2024 00:55 1m 17s
Cleanup network module.
Compile #26: Commit ae12588 pushed by Wolftein
February 16, 2024 14:55 1m 56s main
February 16, 2024 14:55 1m 56s
Fixed crash when using network module.
Compile #25: Commit 92ab4d2 pushed by Wolftein
February 13, 2024 20:30 1m 47s main
February 13, 2024 20:30 1m 47s
Fixed crash when creating an application without external window.
Compile #24: Commit 624f365 pushed by Wolftein
February 13, 2024 20:26 2m 19s main
February 13, 2024 20:26 2m 19s
Added Content::Save extended function for a string asset.
Compile #23: Commit 6c604c7 pushed by Wolftein
February 13, 2024 19:55 2m 9s main
February 13, 2024 19:55 2m 9s
Added to allow deleting an asset using Content Service.
Compile #22: Commit 6781ed1 pushed by Wolftein
February 13, 2024 16:25 2m 34s main
February 13, 2024 16:25 2m 34s
Added missing constant buffer element to default shader(s)
Compile #21: Commit 3bce737 pushed by Wolftein
February 13, 2024 16:07 2m 0s main
February 13, 2024 16:07 2m 0s
Renderer now passes current tick to shader to allow time based effect…
Compile #20: Commit 9fa9540 pushed by Wolftein
February 13, 2024 16:03 2m 13s main
February 13, 2024 16:03 2m 13s
Changed dynamic lookup of D3DCompiler library.
Compile #19: Commit 1508ec3 pushed by Wolftein
February 13, 2024 15:25 2m 5s main
February 13, 2024 15:25 2m 5s
Allow to set the mode when initializing the engine.
Compile #18: Commit 114f577 pushed by Wolftein
February 12, 2024 23:38 2m 14s main
February 12, 2024 23:38 2m 14s
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