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Version X2Z Rev. 27.08.22E - v.1.5.14

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@Vinzuerio Vinzuerio released this 01 Sep 13:34

Version X2Z Rev. 27.08.22 - v.1.5.14

Major August Update Release Channel. Version 1.5.14 Revision 27.08.22E

Minor Changes: (A)

  • Fixed Taunt Category being non existence (becoming nil) after switching teams. This will reset to Default Category instead
  • Fixed Error for Blaster Muzzle Flash Effect that trying to Display the Effect outside of Player's PVS
  • Fixed FCVAR Flags Typo for Unstuck and Team Options on Enhanced Plus settings
  • Crosshair, Indicator Icons, Markers, and Glowing Effect will no longer renders to HUD if Proper Round has Ended.
  • Prop can no longer replicate to object if Proper Round has Ended. (A Prevention for Very Rare Bug upon team switching occurs)
  • Updated "Indonesian" Translation and updated Language Untranslated Text to prevent Errors text from displaying

Minor Changes: (B)

  • Updated Rules & License

Minor Changes: (C)

  • Update URL for Integrity Checker (Addon Conflict Detection)

Minor Changes: (D)

  • Fixes Error on sh_enhancedplus.lua when a ConVar ph_originalteambalance changes.

Minor Changes: (E)

  • Fixed PHX's Hunter Player Spawn entity name in sh_init.lua

Previous Fixes since 27.08.22:

  • Fixed Team Rotation related bug that being unable to join. You need to disable ph_force_join_balanced_teams to 0 to join to any Suffled Team/Rotation mode otherwise you won't be able to join to any team.
  • Changed ph_forcejoinbalancedteam to ph_force_join_balanced_teams ConVar to reset this behaviour.
  • Added Callbacks to ph_originalteambalance to disable ph_force_join_balanced_teams when Team Shuffle/Rotation mode is enabled. You have to Re-enable this once the Team Shuffle/Rotation is Turned-off.
  • Fixed Enhanced Plus Panels doesn't update immediately after a ConVar changes
  • Fixed "LocalPlayer()" becoming NULL when trying to get a "Game Control" notification upon Joining
  • Fixed Taunt Menu being disabled after being respawned from Hunter Blind phase
  • Removed Debug Message in Serverside LPS Code
  • Fixed Map Config file for ph_kliener_v2 to use a default color instead (No Player color will be allowed if 'kleiner' model is present).
  • Added Entity:SetEntColorEnabled( boolean ), Entity:GetEntColorEnabled() for Prop Entity to force enable or disable of Player Colour function.
  • (And others followed with previous fixes)

To See full changelog, please refer to CHANGES.MD:
https://github.com/Wolvin-NET/prophuntx/blob/master/CHANGES.MD