Version X2Z Rev. 27.08.22E - v.1.5.14
Version X2Z Rev. 27.08.22 - v.1.5.14
Major August Update Release Channel. Version 1.5.14 Revision 27.08.22E
Minor Changes: (A)
- Fixed Taunt Category being non existence (becoming nil) after switching teams. This will reset to Default Category instead
- Fixed Error for Blaster Muzzle Flash Effect that trying to Display the Effect outside of Player's PVS
- Fixed FCVAR Flags Typo for Unstuck and Team Options on Enhanced Plus settings
- Crosshair, Indicator Icons, Markers, and Glowing Effect will no longer renders to HUD if Proper Round has Ended.
- Prop can no longer replicate to object if Proper Round has Ended. (A Prevention for Very Rare Bug upon team switching occurs)
- Updated "Indonesian" Translation and updated Language Untranslated Text to prevent Errors text from displaying
Minor Changes: (B)
- Updated Rules & License
Minor Changes: (C)
- Update URL for Integrity Checker (Addon Conflict Detection)
Minor Changes: (D)
- Fixes Error on
sh_enhancedplus.lua
when a ConVarph_originalteambalance
changes.
Minor Changes: (E)
- Fixed PHX's Hunter Player Spawn entity name in
sh_init.lua
Previous Fixes since 27.08.22:
- Fixed Team Rotation related bug that being unable to join. You need to disable
ph_force_join_balanced_teams
to0
to join to any Suffled Team/Rotation mode otherwise you won't be able to join to any team. - Changed
ph_forcejoinbalancedteam
toph_force_join_balanced_teams
ConVar to reset this behaviour. - Added Callbacks to
ph_originalteambalance
to disableph_force_join_balanced_teams
when Team Shuffle/Rotation mode is enabled. You have to Re-enable this once the Team Shuffle/Rotation is Turned-off. - Fixed Enhanced Plus Panels doesn't update immediately after a ConVar changes
- Fixed "LocalPlayer()" becoming NULL when trying to get a "Game Control" notification upon Joining
- Fixed Taunt Menu being disabled after being respawned from Hunter Blind phase
- Removed Debug Message in Serverside LPS Code
- Fixed Map Config file for
ph_kliener_v2
to use a default color instead (No Player color will be allowed if 'kleiner' model is present). - Added
Entity:SetEntColorEnabled( boolean )
,Entity:GetEntColorEnabled()
for Prop Entity to force enable or disable of Player Colour function. - (And others followed with previous fixes)
To See full changelog, please refer to CHANGES.MD
:
https://github.com/Wolvin-NET/prophuntx/blob/master/CHANGES.MD