Releases: Wolvin-NET/prophuntx
Releases · Wolvin-NET/prophuntx
Revision 16.09.21/X2Z - v.1.2.6
Revision 16.09.21/X2Z
This includes Major Changes, Tweaks, Improvements, and Fixes including (mainly) for Replicated ConVar Fixes, Prop attack Hunters, and other features are included.
Quick & Hot Fixes
- Fixed sh_config.lua: Prop Usable Error type 4 Fix (since 20/09/21)
- Fixed init.lua: prop_ragdoll usable prop type fixes (since 20/09/21)
- Fixed sh_tauntscanner.lua: Debug fix for
team.GetName
changed to temporalTeamName
, this wasn't get called when the code runs too early (since 21/09/21) - Fixed and Improved init.lua: GM:PlayerShouldTakeDamage fix for Prop attack Hunter, where
attacker:IsPlayer()
method isnil
(since 22/09/21) (Thanks from Galaxio for finding it out!) - Fixed and Improved FreezeCam for both Team: Props and Hunters. To disable Hunter's freeze cam, use
ph_freezecam_hunter
and set to0
. (since 23/09/21) - Fixed Language string 'Prop Wins!' under GM:RoundTimerEnd() and other clean-up. (since 25/09/2021)
- Improved Lucky Balls & Devil Crystal Health system. (since 27/09/2021)
- Updated Color Indicator for Props Halo and Crosshair. For Example: Jumping/Crouching: Yellow, Standing still: Green. (since 30/09/2021)
- Updated Template Files (since 1/10/2021)
- Added and Updated Language, Thanks to: Major Nick (German Translation), @Nicholas-Fuchs (Brazillian Translation) and Ryo567 (Spanish Translation) and @Blueberryy for Russian translation update
See for more information here:
https://wolvindra.xyz/prophuntx?showlog=1
Public Beta 26.07.20
An update released 26.07.20
This are mostly fixes for language HUD update and CVars.
Do note that; There are some cases that HUD text might still stay and wont update. This is due to Nature Fretta's HUDPaint's hook that only updates on next frame. To prevent this, change the language BEFORE round restart.
For more information about this changes:
https://prophunt.wolvindra.net/changelogs#collapse1_1_public_beta