Releases: Wolvin-NET/prophuntx
Version X2Z Rev. 14.09.22
Version X2Z Rev. 14.09.22 - v.1.6
September Update Release Channel. Version 1.6
Changes:
Revision 14.09.2022
- Updated French Language (by: GalaxioFr)
- Added ConVar
phx_enable_checker
to enable/disable Addon Conflict Detection (PH:X Integrity Checker). You need to set this manually by editing yourserver.cfg
file! - Added Map FGD file:
fgd/prophuntx.fgd
for Hammer Editor - New Improved entity:
ph_teamitem_spawner
- Spawn Lucky Ball or Devil Crystal in Hammer. - Prop Decoy (
ph_fake_prop
) entity are now spawnable in Hammer... for fun. - Fixed missing 'The Bomb!' sound in Lucky Ball events
- Changed & Renamed
MapVote.Start()
intoMapVote.PHXStart()
(Inc.MapVote.PHXStop()
) to prevent the mapvote being overwritten by other addon. - All MapVote events (inc. End Round, RTV, ULX MapVote Calls) will now triggered by using
PHX.StartMapVote()
, which will be automatically managed if you're using external addon (a custom ConVar still needed to trigger this, see MapVote Changes section below) No need to edit the core file anymore. - Changed MapVote's Recent Maps File Path from
"mapvotes/recentmaps.txt"
to"phx_data/mapvote_recentmaps.txt"
in order to prevent being overrided by other Fretta-like MapVote addons. - Stopping MapVotes will now close the [F1] > [Prop Hunt Menu] Window, if you're calling it from there.
- Fixed MapVote Cooldown. You still need to disable map cooldown if you have only fewer maps (< 10 maps). Set
mv_cooldown 0
to disable this feature.
MapVote Changes
These Speciallized MapVotes ConVars & Settings may not be available on [F1] > [Prop Hunt Menu] > [Admin Settings] due to Security Reason.
You needs to edit them through your server.cfg
file!
- Added ConVar:
ph_enable_mapvote
Enable or Disable internal PH:X MapVote system. This will callPH_OverrideMapVote
hooks if you want to call the Map Votes event to be triggered with your MapVote addon. - Improved ConVar:
ph_use_custom_mapvote
Use custom external Map votes system (e.g. Addon MapVote). This will override the built-in PH:X MapVote, even though it's enabled or disabled - Added ConVar:
ph_use_custom_mapvote_cmd
Use custom external Map votes by calling from Console Command. This will override built-in PH:X MapVote (even though it's enabled or disabled) AND 'ph_use_custom_mapvote' ConVar. - Improved ConVar:
ph_custom_mv_func
If 'ph_use_custom_mapvote' is set, Use a function to call non-built-in Map Vote system (Example:AwesomeMapVote:StartVoting()
). Only Works if the Function is on Global Scope. This is Case Sensitive and do not work for Local Functions! - Added ConVar:
ph_custom_mv_concmd
If 'ph_use_custom_mapvote_cmd' is set, use this to call mapvote by using from their console command. Overridesph_use_custom_mapvote
andph_custom_mv_func
. If it has arguments supply them too (Example:start_mapvote 15
(15 means in seconds)). - Added New Hook:
PH_OverrideMapVote
This will be called only if PH:X MapVote is disabled.
To see full MapVote ConVar List, please head to this Steam Guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2851968180#5650864
Using PH_OverrideMapVote
hook to override PH:X MapVote:
hook.Add("PH_OverrideMapVote", "PH Override MapVote by Addon", function()
-- Note: You need to set both `ph_use_custom_mapvote` and `ph_use_custom_mapvote_cmd` to 0 to prevent MapVote duplication call.
-- Simply just set `ph_enable_mapvote 0` and this hook will be called!
-- For Example: if we have "Awesome MapVote Addon" installed and there is a function called 'AwesomeMapVote:Start()', then we'll use that.
AwesomeMapVote:Start()
-- This way, we'll use AwesomeMapVote's instead of PH:X's MapVote.
end)
Version X2Z Rev. 27.08.22G - v.1.5.15
Version X2Z Rev. 27.08.22 - v.1.5.15
Major August Update Release Channel. Version 1.5.15 Revision 27.08.22F and 27.08.22G
Minor Changes: (A)
- Fixed Taunt Category being non existence (becoming nil) after switching teams. This will reset to Default Category instead
- Fixed Error for Blaster Muzzle Flash Effect that trying to Display the Effect outside of Player's PVS
- Fixed FCVAR Flags Typo for Unstuck and Team Options on Enhanced Plus settings
- Crosshair, Indicator Icons, Markers, and Glowing Effect will no longer renders to HUD if Proper Round has Ended.
- Prop can no longer replicate to object if Proper Round has Ended. (A Prevention for Very Rare Bug upon team switching occurs)
- Updated "Indonesian" Translation and updated Language Untranslated Text to prevent Errors text from displaying
Minor Changes: (B)
- Updated Rules & License
Minor Changes: (C)
- Update URL for Integrity Checker (Addon Conflict Detection)
Minor Changes: (D)
- Fixes Error on
sh_enhancedplus.lua
when a ConVarph_originalteambalance
changes.
Minor Changes: (E)
- Fixed PHX's Hunter Player Spawn entity name in
sh_init.lua
Minor Changes: (F)
- Updated Prop Hunt Menu Guide
- Updated Readme
Minor Changes: (G)
- Fixed Bug for
Freeze Cam
(Client Side) when trying to useNULL
Attacker - Added Map Config for
ph_motel_blacke_v3
to add more spawns and moved original spawn point higher by 6 units tall to prevent stuck (totalling by 48 spawn points)
Previous Fixes since 27.08.22:
- Fixed Team Rotation related bug that being unable to join. You need to disable
ph_force_join_balanced_teams
to0
to join to any Suffled Team/Rotation mode otherwise you won't be able to join to any team. - Changed
ph_forcejoinbalancedteam
toph_force_join_balanced_teams
ConVar to reset this behaviour. - Added Callbacks to
ph_originalteambalance
to disableph_force_join_balanced_teams
when Team Shuffle/Rotation mode is enabled. You have to Re-enable this once the Team Shuffle/Rotation is Turned-off. - Fixed Enhanced Plus Panels doesn't update immediately after a ConVar changes
- Fixed "LocalPlayer()" becoming NULL when trying to get a "Game Control" notification upon Joining
- Fixed Taunt Menu being disabled after being respawned from Hunter Blind phase
- Removed Debug Message in Serverside LPS Code
- Fixed Map Config file for
ph_kliener_v2
to use a default color instead (No Player color will be allowed if 'kleiner' model is present). - Added
Entity:SetEntColorEnabled( boolean )
,Entity:GetEntColorEnabled()
for Prop Entity to force enable or disable of Player Colour function. - (And others followed with previous fixes)
To See full changelog, please refer to CHANGES.MD
:
https://github.com/Wolvin-NET/prophuntx/blob/master/CHANGES.MD
Version X2Z Rev. 27.08.22E - v.1.5.14
Version X2Z Rev. 27.08.22 - v.1.5.14
Major August Update Release Channel. Version 1.5.14 Revision 27.08.22E
Minor Changes: (A)
- Fixed Taunt Category being non existence (becoming nil) after switching teams. This will reset to Default Category instead
- Fixed Error for Blaster Muzzle Flash Effect that trying to Display the Effect outside of Player's PVS
- Fixed FCVAR Flags Typo for Unstuck and Team Options on Enhanced Plus settings
- Crosshair, Indicator Icons, Markers, and Glowing Effect will no longer renders to HUD if Proper Round has Ended.
- Prop can no longer replicate to object if Proper Round has Ended. (A Prevention for Very Rare Bug upon team switching occurs)
- Updated "Indonesian" Translation and updated Language Untranslated Text to prevent Errors text from displaying
Minor Changes: (B)
- Updated Rules & License
Minor Changes: (C)
- Update URL for Integrity Checker (Addon Conflict Detection)
Minor Changes: (D)
- Fixes Error on
sh_enhancedplus.lua
when a ConVarph_originalteambalance
changes.
Minor Changes: (E)
- Fixed PHX's Hunter Player Spawn entity name in
sh_init.lua
Previous Fixes since 27.08.22:
- Fixed Team Rotation related bug that being unable to join. You need to disable
ph_force_join_balanced_teams
to0
to join to any Suffled Team/Rotation mode otherwise you won't be able to join to any team. - Changed
ph_forcejoinbalancedteam
toph_force_join_balanced_teams
ConVar to reset this behaviour. - Added Callbacks to
ph_originalteambalance
to disableph_force_join_balanced_teams
when Team Shuffle/Rotation mode is enabled. You have to Re-enable this once the Team Shuffle/Rotation is Turned-off. - Fixed Enhanced Plus Panels doesn't update immediately after a ConVar changes
- Fixed "LocalPlayer()" becoming NULL when trying to get a "Game Control" notification upon Joining
- Fixed Taunt Menu being disabled after being respawned from Hunter Blind phase
- Removed Debug Message in Serverside LPS Code
- Fixed Map Config file for
ph_kliener_v2
to use a default color instead (No Player color will be allowed if 'kleiner' model is present). - Added
Entity:SetEntColorEnabled( boolean )
,Entity:GetEntColorEnabled()
for Prop Entity to force enable or disable of Player Colour function. - (And others followed with previous fixes)
To See full changelog, please refer to CHANGES.MD
:
https://github.com/Wolvin-NET/prophuntx/blob/master/CHANGES.MD
Version X2Z Rev. 27.08.22D - v.1.5.13
Version X2Z Rev. 27.08.22 - v.1.5.13
Major August Update Release Channel. Version 1.5.13 Revision 27.08.22D
Minor Changes: (A)
- Fixed Taunt Category being non existence (becoming nil) after switching teams. This will reset to Default Category instead
- Fixed Error for Blaster Muzzle Flash Effect that trying to Display the Effect outside of Player's PVS
- Fixed FCVAR Flags Typo for Unstuck and Team Options on Enhanced Plus settings
- Crosshair, Indicator Icons, Markers, and Glowing Effect will no longer renders to HUD if Proper Round has Ended.
- Prop can no longer replicate to object if Proper Round has Ended. (A Prevention for Very Rare Bug upon team switching occurs)
- Updated "Indonesian" Translation and updated Language Untranslated Text to prevent Errors text from displaying
Minor Changes: (B)
- Updated Rules & License
Minor Changes: (C)
- Update URL for Integrity Checker (Addon Conflict Detection)
Minor Changes: (D)
- Fixes Error on
sh_enhancedplus.lua
when a ConVarph_originalteambalance
changes.
Previous Fixes since 27.08.22:
- Fixed Team Rotation related bug that being unable to join. You need to disable
ph_force_join_balanced_teams
to0
to join to any Suffled Team/Rotation mode otherwise you won't be able to join to any team. - Changed
ph_forcejoinbalancedteam
toph_force_join_balanced_teams
ConVar to reset this behaviour. - Added Callbacks to
ph_originalteambalance
to disableph_force_join_balanced_teams
when Team Shuffle/Rotation mode is enabled. You have to Re-enable this once the Team Shuffle/Rotation is Turned-off. - Fixed Enhanced Plus Panels doesn't update immediately after a ConVar changes
- Fixed "LocalPlayer()" becoming NULL when trying to get a "Game Control" notification upon Joining
- Fixed Taunt Menu being disabled after being respawned from Hunter Blind phase
- Removed Debug Message in Serverside LPS Code
- Fixed Map Config file for
ph_kliener_v2
to use a default color instead (No Player color will be allowed if 'kleiner' model is present). - Added
Entity:SetEntColorEnabled( boolean )
,Entity:GetEntColorEnabled()
for Prop Entity to force enable or disable of Player Colour function. - (And others followed with previous fixes)
To See full changelog, please refer to CHANGES.MD
:
https://github.com/Wolvin-NET/prophuntx/blob/master/CHANGES.MD
v.1.5.12
Version X2Z Rev. 27.08.22 - v.1.5.12
Major August Update Release Channel. Version 1.5.12 Revision 27.08.22C
Minor Changes: (A)
- Fixed Taunt Category being non existence (becoming nil) after switching teams. This will reset to Default Category instead
- Fixed Error for Blaster Muzzle Flash Effect that trying to Display the Effect outside of Player's PVS
- Fixed FCVAR Flags Typo for Unstuck and Team Options on Enhanced Plus settings
- Crosshair, Indicator Icons, Markers, and Glowing Effect will no longer renders to HUD if Proper Round has Ended.
- Prop can no longer replicate to object if Proper Round has Ended. (A Prevention for Very Rare Bug upon team switching occurs)
- Updated "Indonesian" Translation and updated Language Untranslated Text to prevent Errors text from displaying
Minor Changes: (B)
- Updated Rules & License
Minor Changes: (C)
- Update URL for Integrity Checker (Addon Conflict Detection)
Previous Fixes since 27.08.22:
- Fixed Team Rotation related bug that being unable to join. You need to disable
ph_force_join_balanced_teams
to0
to join to any Suffled Team/Rotation mode otherwise you won't be able to join to any team. - Changed
ph_forcejoinbalancedteam
toph_force_join_balanced_teams
ConVar to reset this behaviour. - Added Callbacks to
ph_originalteambalance
to disableph_force_join_balanced_teams
when Team Shuffle/Rotation mode is enabled. You have to Re-enable this once the Team Shuffle/Rotation is Turned-off. - Fixed Enhanced Plus Panels doesn't update immediately after a ConVar changes
- Fixed "LocalPlayer()" becoming NULL when trying to get a "Game Control" notification upon Joining
- Fixed Taunt Menu being disabled after being respawned from Hunter Blind phase
- Removed Debug Message in Serverside LPS Code
- Fixed Map Config file for
ph_kliener_v2
to use a default color instead (No Player color will be allowed if 'kleiner' model is present). - Added
Entity:SetEntColorEnabled( boolean )
,Entity:GetEntColorEnabled()
for Prop Entity to force enable or disable of Player Colour function. - (And others followed with previous fixes)
To See full changelog, please refer to CHANGES.MD
:
https://github.com/Wolvin-NET/prophuntx/blob/master/CHANGES.MD
Version X2Z Rev. 27.08.22 - v.1.5.1
Version X2Z Rev. 27.08.22 - v.1.5.1
Major August Update Release Channel. Version 1.5.1 Revision 27.08.22A
Minor Changes: (A)
- Fixed Taunt Category being non existence (becoming nil) after switching teams. This will reset to Default Category instead
- Fixed Error for Blaster Muzzle Flash Effect that trying to Display the Effect outside of Player's PVS
- Fixed FCVAR Flags Typo for Unstuck and Team Options on Enhanced Plus settings
- Crosshair, Indicator Icons, Markers, and Glowing Effect will no longer renders to HUD if Proper Round has Ended.
- Prop can no longer replicate to object if Proper Round has Ended. (A Prevention for Very Rare Bug upon team switching occurs)
- Updated "Indonesian" Translation and updated Language Untranslated Text to prevent Errors text from displaying
Previous Fixes since 27.08.22:
- Fixed Team Rotation related bug that being unable to join. You need to disable
ph_force_join_balanced_teams
to0
to join to any Suffled Team/Rotation mode otherwise you won't be able to join to any team. - Changed
ph_forcejoinbalancedteam
toph_force_join_balanced_teams
ConVar to reset this behaviour. - Added Callbacks to
ph_originalteambalance
to disableph_force_join_balanced_teams
when Team Shuffle/Rotation mode is enabled. You have to Re-enable this once the Team Shuffle/Rotation is Turned-off. - Fixed Enhanced Plus Panels doesn't update immediately after a ConVar changes
- Fixed "LocalPlayer()" becoming NULL when trying to get a "Game Control" notification upon Joining
- Fixed Taunt Menu being disabled after being respawned from Hunter Blind phase
- Removed Debug Message in Serverside LPS Code
- Fixed Map Config file for
ph_kliener_v2
to use a default color instead (No Player color will be allowed if 'kleiner' model is present). - Added
Entity:SetEntColorEnabled( boolean )
,Entity:GetEntColorEnabled()
for Prop Entity to force enable or disable of Player Colour function. - (And others followed with previous fixes)
To See full changelog, please refer to CHANGES.MD
:
https://github.com/Wolvin-NET/prophuntx/blob/master/CHANGES.MD
Version X2Z Rev. 27.08.22 - v.1.5
Version X2Z Rev. 27.08.22 - v.1.5
Major August Update Release Channel. Version 1.5 Revision 27.08.22
- Fixed Team Rotation related bug that being unable to join. You need to disable
ph_force_join_balanced_teams
to0
to join to any Suffled Team/Rotation mode otherwise you won't be able to join to any team. - Changed
ph_forcejoinbalancedteam
toph_force_join_balanced_teams
ConVar to reset this behaviour. - Added Callbacks to
ph_originalteambalance
to disableph_force_join_balanced_teams
when Team Shuffle/Rotation mode is enabled. You have to Re-enable this once the Team Shuffle/Rotation is Turned-off. - Fixed Enhanced Plus Panels doesn't update immediately after a ConVar changes
- Fixed "LocalPlayer()" becoming NULL when trying to get a "Game Control" notification upon Joining
- Fixed Taunt Menu being disabled after being respawned from Hunter Blind phase
- Removed Debug Message in Serverside LPS Code
- Fixed Map Config file for
ph_kliener_v2
to use a default color instead (No Player color will be allowed if 'kleiner' model is present). - Added
Entity:SetEntColorEnabled( boolean )
,Entity:GetEntColorEnabled()
for Prop Entity to force enable or disable of Player Colour function. - Updated "Indonesian" Translation and updated Language Untranslated Text to prevent Errors text from displaying
- (And others followed with previous fixes)
To See full changelog, please refer to CHANGES.MD
:
https://github.com/Wolvin-NET/prophuntx/blob/master/CHANGES.MD
Version X2Z Rev. 25.08.22 - v.1.4.12
Version X2Z Rev. 25.08.22 - v.1.4.12
Major August Update Release Channel. Version 1.4.12 Revision 25.08.22
Key Changes:
- Important Fixes that Some ConCommands can still be accessed from non-Admin players
- Team Rotation, Built-in Unstuck
- QoL updates for Prop Menu and Taunt Menu
- Enhanced Last Prop Standing
- Other Improvements
Minor Change(s):
- Updated Logo
- Moved Integrity checker file to addons folder (This file is still required)
- Changed default ConVar for prop camera collision from 0 to 1.
To See full changelog, please refer to CHANGES.MD
:
https://github.com/Wolvin-NET/prophuntx/blob/master/CHANGES.MD
(Pre-Release) Version X2Z Rev. 20.08.22 - v.1.4-pre.1
Pre-Release of 20/08/2022:
- Changed & Tweaked CalcView
- Props Duck Hull is no longer required. However, you can still crouch on first spawn as Kleiner model, but after props replication it will now respect to their height, which means you need a smaller object to get fit in to the vents.
- Fixed and added new ConVars
- QoL Tweaks for Prop Menu and Taunt Menu
- Taunt Scanner Fixes
and all unmentioned previous August DevBranch updates
Version X2Z Rev. 25.06.22 - v.1.3.5
See README.MD and CHANGES.MD for more information.
- Changed default ConVar for
ph_custom_taunt_mode
from0
to2
. - Added "Very First Tutorial" for Introducing New X2Z Features. They'll only show once upon joining by prompting the user first.
Additionally, this will automatically setph_cl_show_first_tutorial
to0
after the user read the tutorial window. - Added Last Prop Standing's Weapon to be Visible or Not. Added ConVar
lps_show_weapon
to be set1
as default. - Temporarily Changed Blaster's Laser Beam Width from
25
to32