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[RNMobile] Fixes for e2e tests (Gutenberg demo build cache + error logging in setup) #29589

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merged 6 commits into from
Mar 9, 2021

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@fluiddot fluiddot commented Mar 5, 2021

Description

I added a couple of fixes for the native e2e tests:

  1. Fix the app's path that is used to check if the Gutenberg demo app has been cached to prevent running the build step.
  2. Add an error handler in the e2e setup function that logs the error in case there's any issue when setting up Appium.

How has this been tested?

Gutenberg demo app's path

  1. Remove the app if it was already built with the command: rm -rf packages/react-native-editor/ios/build/GutenbergDemo/Build/Products/Release-iphonesimulator/GutenbergDemo.app.
  2. Run test -e packages/react-native-editor/ios/build/GutenbergDemo/Build/Products/Release-iphonesimulator/GutenbergDemo.app/GutenbergDemo || echo "Trigger build".
  3. Observe that the previous command logs Trigger build because the app is not present.
  4. Run npm run native test:e2e:bundle:ios && npm run native test:e2e:build-app:ios to build the app.
  5. Run test -e packages/react-native-editor/ios/build/GutenbergDemo/Build/Products/Release-iphonesimulator/GutenbergDemo.app/GutenbergDemo || echo "Trigger build".
  6. Observe that no log is displayed because the app is present.

Error handler

  1. Add a wrong platform version value in the Appium's caps file, something like:
exports.iosLocal = {
	...ios,
	platformVersion: '1.0',
	deviceName: 'iPhone 11',
};
  1. Run the e2e tests with the command: TEST_RN_PLATFORM=ios npm run native device-tests:local gutenberg-editor-gallery.
  2. Observe that the command fails and shows an error related to the platform version.
  3. Revert the changes applied to Appium's caps file.
  4. Run the e2e tests with the command: TEST_RN_PLATFORM=ios npm run native device-tests:local gutenberg-editor-gallery.
  5. Observe that they pass.

Screenshots

Types of changes

Checklist:

  • My code is tested.
  • My code follows the WordPress code style.
  • My code follows the accessibility standards.
  • I've tested my changes with keyboard and screen readers.
  • My code has proper inline documentation.
  • I've included developer documentation if appropriate.
  • I've updated all React Native files affected by any refactorings/renamings in this PR.

@fluiddot fluiddot added [Type] Bug An existing feature does not function as intended Mobile App - i.e. Android or iOS Native mobile impl of the block editor. (Note: used in scripts, ping mobile folks to change) labels Mar 5, 2021
@fluiddot fluiddot requested a review from guarani March 5, 2021 15:15
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Size Change: +1.17 kB (0%)

Total Size: 1.4 MB

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@@ -62,7 +62,7 @@ jobs:
run: sudo xcode-select --switch /Applications/Xcode_12.app
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Should we maybe also try to switch to the latest Xcode/simulator if appium allows it?

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Yeah good point, we could try to update it and see if it also works. If you don't mind, I'd like to do it in a separate PR because this PR is blocking another one that blocks a second one 😄 .

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I'm going to test if it works with Xcode version 12.2 (commented here).

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It worked with Xcode version 12.2 (comment).

@ceyhun I'm going to merge this PR to unblock the other referenced PRs but we could test with the latest Xcode version 12.4 supported by MacOS machines in a new branch/PR.

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The changes look good and the tests passed, but running npm run native test:e2e:build-app:ios followed by TEST_RN_PLATFORM=ios npm run native device-tests:local gutenberg-editor-gallery locally gives an error:

E2E setup exception: Error: [init({"browserName":"","platformName":"iOS","os":"iOS","deviceOrientation":"portrait","automationName":"XCUITest","appiumVersion":"1.17.1","app":"/Users/paulvonschrottky/projects/gutenberg/packages/react-native-editor/ios/build/GutenbergDemo/Build/Products/Release-iphonesimulator/GutenbergDemo.app","processArguments":{"args":["uitesting"]},"deviceName":"iPhone 11"})] The environment you requested was unavailable.
An unknown server-side error occurred while processing the command. Original error: Unable to start WebDriverAgent session because of xcodebuild failure: The application under test with bundle id 'org.wordpress.gutenberg.development' is not running, possibly crashed
    at /Users/paulvonschrottky/projects/gutenberg/node_modules/wd/lib/webdriver.js:154:15
    at Request._callback (/Users/paulvonschrottky/projects/gutenberg/node_modules/wd/lib/http-utils.js:89:7)
    at Request.self.callback (/Users/paulvonschrottky/projects/gutenberg/node_modules/request/request.js:185:22)
    at Request.emit (events.js:315:20)
    at Request.<anonymous> (/Users/paulvonschrottky/projects/gutenberg/node_modules/request/request.js:1161:10)
    at Request.emit (events.js:315:20)
    at IncomingMessage.<anonymous> (/Users/paulvonschrottky/projects/gutenberg/node_modules/request/request.js:1083:12)
    at Object.onceWrapper (events.js:421:28)
    at IncomingMessage.emit (events.js:327:22)
    at endReadableNT (_stream_readable.js:1327:12) {
  data: `{"status":13,"value":{"message":"An unknown server-side error occurred while processing the command. Original error: Unable to start WebDriverAgent session because of xcodebuild failure: The application under test with bundle id 'org.wordpress.gutenberg.development' is not running, possibly crashed"},"sessionId":null}`
}

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guarani commented Mar 5, 2021

I checked the exports.iosLocal object and it has a device I have installed, but I haven't had time to dig further yet.

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fluiddot commented Mar 8, 2021

I'm trying locally and I'm not getting that error, however I realised that I had to run npm run native test:e2e:bundle:ios before building the app because otherwise it was crashing (I updated the test instructions with this step). Maybe not generating the RN bundle before building the app is causing the failure in your case, as it states in the error message you posted:
The application under test with bundle id 'org.wordpress.gutenberg.development' is not running, possibly crashed.

Could you run the following commands to verify if it was caused by the RN bundle?

  1. Run npm run native test:e2e:bundle:ios && npm run native test:e2e:build-app:ios.
  2. Run TEST_RN_PLATFORM=ios npm run native device-tests:local gutenberg-editor-gallery.

I also spotted that if I don't have the simulator already booted, every time I build the app and then run the e2e tests the simulator gives the following error:
Unable to boot device in current state: Booted. I'm not sure if this could happen on CI too but it would be nice if we add an extra step for pre-booting the simulator just in case.

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fluiddot commented Mar 8, 2021

I also spotted that if I don't have the simulator already booted, every time I build the app and then run the e2e tests the simulator gives the following error:
Unable to boot device in current state: Booted. I'm not sure if this could happen on CI too but it would be nice if we add an extra step for pre-booting the simulator just in case.

I added a capability that as far as I checked it fixes the problem for booting up the iOS simulator (commit).

@guarani guarani self-requested a review March 8, 2021 12:43
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I re-tried with the added step to bundle and it worked! 🎉

I'm not clear on the effect of waitForQuiescence since I see the iOS build failing still, but since this PR looks to fix the broken cache (huge win) plus adds logging, I think it's ready to merge. I'm not sure if you want to leave the waitForQuiescence setting in or remove it.

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fluiddot commented Mar 8, 2021

I re-tried with the added step to bundle and it worked! 🎉

Nice!

I'm not clear on the effect of waitForQuiescence since I see the iOS build failing still, but since this PR looks to fix the broken cache (huge win) plus adds logging, I think it's ready to merge. I'm not sure if you want to leave the waitForQuiescence setting in or remove it.

I've just reverted the change because although locally it was working, I noticed that it didn't fix the e2e tests on the CI 😞 .

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fluiddot commented Mar 9, 2021

I've changed the Xcode version to 12.2 in the e2e tests as a quick experiment because the workflow keeps failing all the time.

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fluiddot commented Mar 9, 2021

I've made a small change in the React Native E2E Tests (iOS) workflow, I added the Xcode version as a parameter in the matrix configuration. This will allow us to cache the build files depending on the Xcode version and run the workflow with different Xcode versions if in the future we need it.

@guarani since I made some changes, I'd appreciate if you could review it again 🙏 .

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fluiddot commented Mar 9, 2021

The first pass of the React Native E2E Tests (iOS) check passed, I'm going to re-run it to verify that it caches properly the build files.

Screenshot 2021-03-09 at 12 25 59

@fluiddot fluiddot requested a review from guarani March 9, 2021 12:02
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fluiddot commented Mar 9, 2021

The first pass of the React Native E2E Tests (iOS) check passed, I'm going to re-run it to verify that it caches properly the build files.

Screenshot 2021-03-09 at 12 25 59

It also passed after re-running it so looks like the last changes fixed the failures of that workflow 🎊 .

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Awesome work @fluiddot! Yep, looks like updating Xcode did the trick to fix the failing builds! 🤞

@fluiddot fluiddot merged commit e5dbaf3 into trunk Mar 9, 2021
@fluiddot fluiddot deleted the rnmobile/fix/e2e-tests-workflow branch March 9, 2021 12:38
@github-actions github-actions bot added this to the Gutenberg 10.2 milestone Mar 9, 2021
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Mobile App - i.e. Android or iOS Native mobile impl of the block editor. (Note: used in scripts, ping mobile folks to change) [Type] Bug An existing feature does not function as intended
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