This repository has been archived by the owner on May 16, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 109
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #1516 from Working-Title-MSFS-Mods/cj4-prerelease-…
…0.12.13 Cj4 prerelease 0.12.13
- Loading branch information
Showing
13 changed files
with
99 additions
and
42 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
37 changes: 37 additions & 0 deletions
37
docs/workingtitle-cj4/Working Title CJ4 v0.12.12 Changes.md
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,37 @@ | ||
# Working Title CJ4 v0.12.12 | ||
Welcome to the Working Title CJ4 v0.12.12. This version contains compatibility fixes for SimUpdate 8. | ||
|
||
Thanks to everyone, as always, for your contributions! We really love working with you all. | ||
|
||
## Note about Liveries | ||
To accommodate for future work on the CJ4 there have been model changes made to the plane in SU7. This means that all liveries that still fully override panel.cfg with their own version (which they really shouldn't) won't work anymore. | ||
You will notice a bad livery or other mods interferring by having all white screens in the cockpit. | ||
|
||
Liveries should use the method as described in our [Repainter's Guide](https://www.workingtitle.aero/packages/cj4/guides/repainter). | ||
Many liveries already use that method and should work alright after the update. | ||
|
||
## READ THE GUIDE | ||
Please, please, please read the operators guide for instructions on using features. A lot of hard work went into writing the guide and the Discord channels are clogged with questions that are readily answered in the guide. | ||
|
||
GUIDES: https://www.workingtitle.aero/packages/cj4/guides/ | ||
|
||
## Installation | ||
Installation is easy, simply copy the `workingtitle-aircraft-cj4` folder inside the zip file to your MSFS Community folder. | ||
|
||
**Important: We recommend that you fully delete the previous `workingtitle-aircraft-cj4` folder before copying this release.** | ||
|
||
## Fixes | ||
- Accomodate for changes in the CAS system for SU8 | ||
- Limit max fuel flow to try to avoid mysterious fuel loss bug | ||
|
||
## ⚠️ Known Issues | ||
* Wing Light Button does not light up. | ||
* The Lower CCP LONG Press does not work for reselecting charts - we will look further at this. | ||
* B/C button throws an error in the FMC - do not use B/C for now. | ||
* Some "lettered" or non-runway-specific approaches now appear as something like RNAV A - 00 and do not allow the selection of a landing runway, preventing using the Approach Refs page - this is something we will be working to address in the future. | ||
* Some external applications that use the GPS/Flight plan SimVars may not function correctly or as expected when FP Sync is off. | ||
* Loading and saving flights can have bad results. | ||
* Custom liveries can render FADEC inoperative if they ship with a panel.cfg. Painters should reference our new [Repainter's Guide](https://www.workingtitle.aero/packages/cj4/guides/repainter) for solutions. | ||
* Autopilot modes cannot be triggered via key bindings or controllers and must currently be triggered in the cockpit with the mouse. External binding applications are adding support for LVars and HEvents. Used SimVars are documented in our [Guide on SimVars](https://www.workingtitle.aero/packages/cj4/guides/simvars). | ||
* Sometimes a heading to altitude instruction on takeoff will display further than the first RNAV fix on an RNAV departure procedure; in these cases the workaround is to cross-check the DP chart and remove the erroneous waypoint either by deleting the heading to altitude fix or dropping the first RNAV fix onto the magenta line in the LEGS page. | ||
* Due to sim autopilot bank rate limitations, the aircraft may overshoot on certain RNP approaches with tight turns. If you encounter this, we recommend hand flying the approach with the given lateral and vertical guidance. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters