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WujekFoliarz/Wujek-Dualsense-API

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Wujek Dualsense API

Wujek Dualsense API is a .NET library designed to interface with the PlayStation DualSense controller, providing functionalities to control its various features such as haptic feedback, LEDs, triggers, and more.

https://www.nuget.org/packages/Wujek_Dualsense_API

Features

  • Initialize and manage DualSense controllers via USB or Bluetooth
  • Control haptic feedback and rumble
  • Set lightbar colors and player LEDs
  • Adjust microphone and speaker volumes
  • Access button states and sensor data (gyroscope, accelerometer)
  • Play audio haptics from WAV files
  • Convert system audio to haptics in real time

Getting Started

Installation

Add the library to your project by including the Wujek_Dualsense_API namespace:

using Wujek_Dualsense_API;

Usage

To start using the DualSense controller, create an instance of the Dualsense class, specifying the controller number (e.g., 0 for the first controller):

Dualsense dualsense = new Dualsense(DualsenseUtils.GetControllerIDs()[0]);

Examples

dualsense.Start(); // Start listening
dualsense.SetLightbar(0, 0, 255); // R G B
dualsense.SetPlayerLED(LED.PlayerLED.PLAYER_1); // The white LEDs below the touchpad
dualsense.SetMicrophoneLED(LED.MicrophoneLED.OFF); // Microphone LED
dualsense.SetMicrophoneVolume(35); // Microphone Volume (35 is default)
dualsense.SetSpeakerVolume(100); // Speaker Volume
dualsense.SetLeftTrigger(TriggerType.TriggerModes.Pulse_AB, 93, 84, 0, 255, 255, 0, 0); // Example adaptive trigger
dualsense.SetRightTrigger(TriggerType.TriggerModes.Pulse_B, 14, 255, 0, 14, 255, 0, 0); // Example adaptive trigger
dualsense.SetVibrationType(Vibrations.VibrationType.Standard_Rumble); // Use standard rumble (Controller audio won't work with this option)
dualsense.SetStandardRumble(100, 255); // Start vibrations

Console.ReadLine();

dualsense.Dispose(); // Disconnects from the controller and resets any applied settings

Haptic Feedback example

To play correctly, the WAV file must be a Stereo 48KHz IEEE Float PCM

dualsense.Start(); // Start listening
dualsense.SetVibrationType(Vibrations.VibrationType.Haptic_Feedback); // Use haptic feedback and audio
dualsense.PlayHaptics("player_collar_beep_end_0.wav", 1.0f, 1.0f, 1.0f, true); // (WAV file location, speaker volume, left acustor volume, right acustor volume, cancel previous sounds)

Console.ReadLine();

dualsense.Dispose(); // Disconnects from the controller and resets any applied settings

Special thanks to Nefarius

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Simple C# API for Sony's Dualsense Controller

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