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Fix spelling mistakes in player_sao.cpp
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LoneWolfHT authored Oct 23, 2024
1 parent d52e4cd commit e441b5d
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions src/server/player_sao.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -504,7 +504,7 @@ u32 PlayerSAO::punch(v3f dir,
} else {
actionstream << "(none)";
}
actionstream << " puched " <<
actionstream << " punched " <<
getDescription() << " (id=" << m_id << ", hp=" << m_hp <<
"), damage=" << (old_hp - (s32)getHP()) <<
(damage_handled ? " (handled by Lua)" : "") << std::endl;
Expand Down Expand Up @@ -663,7 +663,7 @@ bool PlayerSAO::checkMovementCheat()
NOTE: Actually the server should handle player physics like the
client does and compare player's position to what is calculated
on our side. This is required when eg. players fly due to an
explosion. Altough a node-based alternative might be possible
explosion. Although a node-based alternative might be possible
too, and much more lightweight.
*/

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