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修复Check For UpdateUnity 2018部分版本报错的问题#63
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monitor1394 committed Jun 16, 2020
1 parent dc6583e commit c187226
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1 change: 1 addition & 0 deletions CHANGELOG.md
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@@ -1,6 +1,7 @@

# 更新日志

* (2020.06.17) 修复`Check For Update``Unity 2018`部分版本报错的问题#63
* (2020.06.16) 增加`Serie``avoidLabelOverlap`参数避免饼图标签堆叠的情况#56
* (2020.06.15) 修复`SerieLabel`单独控制显示时可能错乱的问题
* (2020.06.11) 修复`Check warning`不生效的问题
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2 changes: 1 addition & 1 deletion Editor/CheckVersionEditor.cs
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Expand Up @@ -15,7 +15,7 @@ public class CheckVersionEditor : EditorWindow
private Vector2 scrollPos;
private static CheckVersionEditor window;

[MenuItem("Component/XCharts/Check For Update")]
[MenuItem("XCharts/Check For Update")]
public static void ShowWindow()
{
window = GetWindow<CheckVersionEditor>();
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8 changes: 8 additions & 0 deletions Editor/XChartEditor.cs
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Expand Up @@ -72,48 +72,56 @@ private static void AddChart<T>(string chartName) where T : BaseChart
rect.pivot = new Vector2(0.5f, 0.5f);
}

[MenuItem("XCharts/LineChart", priority = 44)]
[MenuItem("GameObject/XCharts/LineChart", priority = 44)]
public static void AddLineChart()
{
AddChart<LineChart>("LineChart");
}

[MenuItem("XCharts/BarChart", priority = 45)]
[MenuItem("GameObject/XCharts/BarChart", priority = 45)]
public static void AddBarChart()
{
AddChart<BarChart>("BarChart");
}

[MenuItem("XCharts/PieChart", priority = 46)]
[MenuItem("GameObject/XCharts/PieChart", priority = 46)]
public static void AddPieChart()
{
AddChart<PieChart>("PieChart");
}

[MenuItem("XCharts/RadarChart", priority = 47)]
[MenuItem("GameObject/XCharts/RadarChart", priority = 47)]
public static void AddRadarChart()
{
AddChart<RadarChart>("RadarChart");
}

[MenuItem("XCharts/ScatterChart", priority = 48)]
[MenuItem("GameObject/XCharts/ScatterChart", priority = 48)]
public static void AddScatterChart()
{
AddChart<ScatterChart>("ScatterChart");
}

[MenuItem("XCharts/HeatmapChart", priority = 49)]
[MenuItem("GameObject/XCharts/HeatmapChart", priority = 49)]
public static void AddHeatmapChart()
{
AddChart<HeatmapChart>("HeatmapChart");
}

[MenuItem("XCharts/GaugeChart", priority = 50)]
[MenuItem("GameObject/XCharts/GaugeChart", priority = 50)]
public static void AddGaugeChart()
{
AddChart<GaugeChart>("GaugeChart");
}

[MenuItem("XCharts/RingChart", priority = 51)]
[MenuItem("GameObject/XCharts/RingChart", priority = 51)]
public static void AddRingChart()
{
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