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AutoGrid v1.3

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@XLIVE99 XLIVE99 released this 27 Jul 15:23
· 2 commits to Godot-4.x since this release

I have mostly made QoL (Quality of Life) improvements in this version. And some visual fixes for Godot 4

CHANGELOG

  • ADDED
    • All the bitmasks update while changing scenes (tabs). If some properties about bitmasks (size, axis) changes in another scene, all the bitmasks in switched scene will update itself when scenes changed.
    • Support for adding/removing multiple bitmasks at once. You just need to select multiple nodes then press Create/Remove bitmask button (usual bitmask creation, there isn't a new button), AutoGrid will find each MeshInstance node and add/remove bitmasks.
    • No need to select parent node to paint mask anymore. AutoGrid became a bit smarter and now detects bitmask even though you select the child node.
    • Bitmasks will only visible if edit mode is enabled. You don't need to see lots of white/red cubes anymore.
  • FIXED
    • Not visible bitmasks won't receive inputs anymore, no need to worry about painting hidden bitmasks.
    • Bitmasks will be semi-transparent when selection changes (Godot 4).