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Fixed the ambiguous interaction mapping constructors #347
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This addresses only the changes for oculus, however, it also breaks all existing mappings for all other controllers. This needs to be based off this fix branch. |
I don't understand. This shouldn't break any existing mappings.
I don't think that's a good idea. |
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XRTK-Core/Packages/com.xrtk.core/Definitions/Devices/MixedRealityInteractionMapping.cs
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Not a fan of mixing up the order of parameters like this, but it works.
…RTK/XRTK-Core into fix/input-mapping-constructors
Any suggestions on how this could be better? Mainly the issue is that the wrong Constructor is being called because of the order of the parameters. The only other possibility is removing the |
No, they are defined concepts and should not be reused. It's an acceptable fix |
* Fixed the ambiguous interaction mapping constructors * Update XRTK-Core/Packages/com.xrtk.core/Definitions/Devices/MixedRealityInteractionMapping.cs * Added assets for mapping axes
XRTK - Mixed Reality Toolkit Change Request
Overview
Fixed the ambiguous interaction mapping constructors.
Target of the change:
Is this enhancement for:
Changes:
Brief list of the targeted features that are being changed.
Breaking Changes:
MixedRealityInteractonMapping
constructors but afaik the Oculus package is the only one taking advantage of it atm.