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Tweaked CI/CD builds #779

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@StephenHodgson StephenHodgson commented Feb 6, 2021

XRTK - Mixed Reality Toolkit Pull Request

Overview

  • Test to see if it is possible to set the il2cpp cache directory
  • Cleaned up command line build to get the utilize the build report

@StephenHodgson StephenHodgson added the In Progress PR currently still being developed label Feb 6, 2021
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/azp run

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Azure Pipelines failed to run 1 pipeline(s).

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/azp run

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Azure Pipelines failed to run 1 pipeline(s).

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/azp run

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Azure Pipelines successfully started running 1 pipeline(s).

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/azp run

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Azure Pipelines successfully started running 1 pipeline(s).

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/azp run

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Azure Pipelines successfully started running 1 pipeline(s).

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/azp run

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Azure Pipelines successfully started running 1 pipeline(s).

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/azp run

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Azure Pipelines successfully started running 1 pipeline(s).

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/azp run

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Azure Pipelines successfully started running 1 pipeline(s).

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/azp run

@StephenHodgson StephenHodgson added the Ready for review PR finished primary development, open for review label Feb 7, 2021
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Azure Pipelines successfully started running 1 pipeline(s).

@StephenHodgson StephenHodgson removed the In Progress PR currently still being developed label Feb 7, 2021
@StephenHodgson StephenHodgson changed the title Test to see if we can set the il2cpp cache directory at build time Tweaked CI/CD builds Feb 7, 2021
updated UwpPlayerBuildTools to return the build report
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/azp run

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Azure Pipelines successfully started running 1 pipeline(s).

FejZa
FejZa previously approved these changes Feb 7, 2021
@StephenHodgson StephenHodgson merged commit 6c0fb1e into development Feb 8, 2021
@StephenHodgson StephenHodgson deleted the dev/set-il2cpp-cache-directory branch February 8, 2021 12:22
XRTK-Build-Bot pushed a commit that referenced this pull request Feb 11, 2021
* Test to see if we can set the il2cpp cache directory at build time

* fixed typo

* put it where it usually is

* Android already properly sets the cache directories, so we'll skip those

also seperate the arch verson caches as well

* just put in a subfolder so we can just cache the parent

* updated IL2CPP caching

* put a lock file in there

* moved build report up to command line method

updated UwpPlayerBuildTools to return the build report

* don't cache android as it has special cache directories defined

delete mabu cache before building lumin
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