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Added initial boundary implementation for Oculus
FejZa
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May 6, 2021
...ulus/Packages/com.xrtk.oculus/Runtime/Providers/BoundarySystem/OculusBoundaryDataProvider.cs
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Looks good. Just one little change for the visibility property. |
…o V160_andBoundary
...ulus/Packages/com.xrtk.oculus/Runtime/Providers/BoundarySystem/OculusBoundaryDataProvider.cs
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...ulus/Packages/com.xrtk.oculus/Runtime/Providers/BoundarySystem/OculusBoundaryDataProvider.cs
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...ulus/Packages/com.xrtk.oculus/Runtime/Providers/BoundarySystem/OculusBoundaryDataProvider.cs
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...ulus/Packages/com.xrtk.oculus/Runtime/Providers/BoundarySystem/OculusBoundaryDataProvider.cs
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...ulus/Packages/com.xrtk.oculus/Runtime/Providers/BoundarySystem/OculusBoundaryDataProvider.cs
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...ulus/Packages/com.xrtk.oculus/Runtime/Providers/BoundarySystem/OculusBoundaryDataProvider.cs
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StephenHodgson
previously approved these changes
May 10, 2021
StephenHodgson
approved these changes
May 10, 2021
XRTK-Build-Bot
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May 11, 2021
* Updated Oculus API to V160 (V28) Added initial boundary implementation for Oculus * Added Boundary Implementation for Oculus * Updated Boundary Visibility to visible * Addressing visibility comment * Updated Platform services configuration to include the Oculus Boundary provider * updated build info * Updated accessors for private functions * Additional Review Comments resolved * misc cleanup * I need a little more s p a c e * removed redundant cast * removed redundant cast Co-authored-by: Stephen Hodgson <hodgson.designs@gmail.com>
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XRTK - Mixed Reality Toolkit Pull Request
Overview
Oculus API update to latest and new Boundary implementation
Changes